Tell us about the features and technologies you used in your Swift playground.
SwiftUI
: using SwiftUI (and platform detection compiler directives), I'm able t create a universal app from my single code base that runs on macOS (native), Mac Catalyst, and on iOS devices as well!- SF Symbols: on platforms supporting SFSymbols, I use
Image(systemName:)
. Otherwise, I fall back to using emojis :P Combine
: managing data flow between the objects and updating the UI state when transcriptions become available.SFSpeechRecognizer
: this empowers me to get the automatic transcription for audio files ON DEVICE, a new feature introduced last year at WWDC19.AVSpeechSynthesizer
: to generate synthesized audio for including in podcast.NaturalLanguage
: finding the dominant language of the user input text so I can filter the synthesizer voices, splitting long paragraphs into sentences before insertion, and sentiment analysis for fun.AVAudioEngine
,AVAudioPlayer
: for recording and playing sound.- Swift:
Codable
for serialization (cache recognition result and edits), using higher-order functions for simplified data transformations, proper ARC usingweak
references.
List the open source software you used and explain why you used it.
- I used "Binary Search Depiction" by AlwaysAngry under CC BY-SA License from Wikipedia in the "Behind the Scene"/"Technical Details" page. It is a good depiction in addition to the videos I made using Keynote animations (those blue bars and red star blinking and disappearing). Appropriate attribution has been given on the playground page as well.
- I used the SwiftUI collection view (flow layout) by Chris Eidhof file for my editor layout, which I appreciate deeply. However, as described in the same playground page mentioned above, such code does not support rearranging elements. As that is a major feature of my own editor, I modified the "library" to support drag & drop element organization using binary search. It was also designed only for use in iOS/UIKit (as it depended on
UIOffset
), so I added support for it to compile against macOS.
A SwiftUI app that allows you to edit audio podcast swiftly.
Copyright (C) 2020 Apollo/Zhiyu Zhu/@ApolloZhu
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.