diff --git a/Directory.Build.props b/Directory.Build.props index 0b3b4f0..571b2c3 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -2,7 +2,7 @@ - 0.1.0 + 1.0.0 Annulus Games © Annulus Games https://github.com/AnnulusGames/RandomExtensions diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png deleted file mode 100644 index 0d1e50f..0000000 Binary files a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png and /dev/null differ diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md deleted file mode 100644 index 5da1eff..0000000 --- a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md +++ /dev/null @@ -1,2 +0,0 @@ -# RandomExtensions - Provides better random number utilities and weighted collections for .NET and Unity. diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/lib/netstandard2.1/RandomExtensions.dll b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/lib/netstandard2.1/RandomExtensions.dll deleted file mode 100644 index eb9f2e5..0000000 Binary files a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/lib/netstandard2.1/RandomExtensions.dll and /dev/null differ diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0.meta b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0.meta similarity index 77% rename from src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0.meta rename to src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0.meta index 4783282..10cd1fd 100644 --- a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0.meta +++ b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b0aca3fa909d14c91981fa620aff9253 +guid: 082e78c351a6e42bb89c2d18a48ebb33 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/.signature.p7s b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/.signature.p7s similarity index 87% rename from src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/.signature.p7s rename to src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/.signature.p7s index 306fe40..436ec1a 100644 Binary files a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/.signature.p7s and b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/.signature.p7s differ diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png new file mode 100644 index 0000000..710d6f1 Binary files /dev/null and b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png differ diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png.meta b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png.meta similarity index 98% rename from src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png.meta rename to src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png.meta index 0a41ec2..e29f145 100644 --- a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/Icon.png.meta +++ b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/Icon.png.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 8c0fdce79e6ac400da212dcef444c8c0 +guid: 7dcebf62b6dea41ee9c2b62461c7540b TextureImporter: internalIDToNameTable: [] externalObjects: {} diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md new file mode 100644 index 0000000..c88b019 --- /dev/null +++ b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md @@ -0,0 +1,378 @@ +# Random Extensions + +[![NuGet](https://img.shields.io/nuget/v/RandomEx.svg)](https://www.nuget.org/packages/RandomEx) +[![Releases](https://img.shields.io/github/release/AnnulusGames/RandomExtensions.svg)](https://github.com/AnnulusGames/RandomExtensions/releases) + +Random Extensions is a library that provides functionality for pseudorandom number generation for .NET and Unity. + +.NET has a built-in `Random` class, but it is not sufficient in terms of functionality and contains complex implementations and unnecessary abstractions due to compatibility issues. + +Unity's `UnityEngine.Random` is a static class, making it impossible to instantiate. Additionally, it manages internal states, making it difficult to reproduce random numbers. + +Random Extensions introduces `IRandom` as a new abstraction layer for random number generation, providing high-speed implementations based on multiple algorithms (xoshift, xoshiro, splitmix, PCG). It also offers many useful features for handling random numbers, such as extension methods that support `System.Numerics` and Unity types, `IWeightedCollection` for handling weighted random numbers, and LINQ extensions for random numbers (`RandomEnumerable`). + +## Installation + +### NuGet packages + +Random Extensions requires .NET Standard 2.1 or higher. The package is available on NuGet. + +### .NET CLI + +```ps1 +dotnet add package RandomEx +``` + +### Package Manager + +```ps1 +Install-Package RandomEx +``` + +### Unity + +You can use Random Extensions in Unity by using NugetForUnity. For more details, refer to the [Unity](#unity-1) section. + +## Basic Usage + +You can generate random numbers using `RandomEx.Shared`. + +```cs +using RandomExtensions; + +// Get a random value between 0-9 +var n = RandomEx.Shared.NextInt(0, 10); + +// Get a random boolean value +var flag = RandomEx.Shared.NextBool(); +``` + +You can also create an instance of `IRandom` initialized with a random seed using `RandomEx.Create()`. + +```cs +// Create an instance +var rand = RandomEx.Create(); + +// Get a random value in the range [0.0, 1.0) +var d = rand.NextDouble(); +``` + +> [!WARNING] +> Please note that `RandomEx.Shared` is thread-safe, but instances created with `RandomEx.Create()` or other classes implementing `IRandom` are not thread-safe. + +## Supported Types + +Random Extensions supports more types than the standard `System.Random`. + +```cs +var rand = RandomEx.Create(); + +// int +rand.NextInt(); // [int.MinValue, int.MaxValue] +rand.NextInt(10); // [0, 10) +rand.NextInt(10, 20); // [10, 20) + +// uint +rand.NextUInt(); // [0, uint.MaxValue] +rand.NextUInt(10); // [0, 10) +rand.NextUInt(10, 20); // [10, 20) + +// long +rand.NextLong(); // [long.MinValue, long.MaxValue] +rand.NextLong(10); // [0, 10) +rand.NextLong(10, 20); // [10, 20) + +// ulong +rand.NextULong(); // [0, ulong.MaxValue] +rand.NextULong(10); // [0, 10) +rand.NextULong(10, 20); // [10, 20) + +// float +rand.NextFloat(); // [0f, 1f) +rand.NextFloat(10f); // [0f, 10f) +rand.NextFloat(10f, 20f); // [10f, 20f) + +// double +rand.NextDouble(); // [0.0, 1.0) +rand.NextDouble(10.0); // [0.0, 10.0) +rand.NextDouble(10.0, 20.0); // [10.0, 20.0) +rand.NextDoubleGaussian(); // Get a random value following a Gaussian distribution with a mean of 0.0 and a standard deviation of 1.0 + +// byte[], Span +rand.NextBytes(buffer); // Fill the buffer with random bytes +``` + +Additionally, by introducing the extension package, you can use methods that support types in `System.Numerics` and Unity. For details, see the sections on [System.Numerics](#systemnumerics) and [Unity](#unity-1). + +## Collection Operations + +### Element Retrieval + +You can use the `GetItem()` method to retrieve a random element from an array. If you want to retrieve multiple elements at once, use `GetItems()`. + +```cs +var rand = RandomEx.Create(); + +// Create an array of values +var values = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; + +// Get a random element +var item = rand.GetItem(values); + +// Get 5 random elements (with duplicates) +var items = rand.GetItems(values, 5); +``` + +You can also specify weights for each element. The array of weights you pass as an argument must match the number of elements in the original array. + +```cs +var values = new int[] { 0, 1, 2 }; +var weights = new double[] { 1.0, 5.0, 1.0 }; + +// Retrieve weighted random elements +var item = rand.GetItem(values, weights); +var items = rand.GetItem(values, weights, 5); +``` + +### Shuffling + +You can shuffle the elements of an array using the `Shuffle()` method. + +```cs +var array = new int[] { 0, 1, 2, 3, 4, 5 }; + +// Shuffle the array elements +rand.Shuffle(array); +``` + +This method modifies the array itself. If you need a side-effect-free shuffle, use the following LINQ extension. + +### LINQ Extensions + +Under the `RandomExtensions.Linq` namespace, there are LINQ extensions that utilize random numbers. + +```cs +using System; +using System.Linq; +using RandomExtensions.Linq; + +var sequence = Enumerable.Range(0, 100); + +// Get a random element +var r = sequence.RandomElement(); + +// Shuffle the order +foreach (var item in sequence.Shuffle()) +{ + Console.WriteLine(item); +} + +// Create an IEnumerable that yields random values in the range [0, 9] 10 times +foreach (var item in RandomEnumerable.Repeat(0, 10, 10)) +{ + Console.WriteLine(item); +} +``` + +These methods can take an `IRandom` instance for random number generation. If not specified, `RandomEx.Shared` will be used. + +```cs +var rand = RandomEx.Create(); + +// Get elements using the passed rand instance +var r = sequence.RandomElement(rand); +``` + +## Weighted Collections + +Under the `RandomExtensions.Collections` namespace, there are collections that hold weighted elements. + +```cs +// Interface for a weighted collection +public interface IWeightedCollection : IReadOnlyCollection> +{ + T GetItem(TRandom random) where TRandom : IRandom; + void GetItems(TRandom random, Span destination) where TRandom : IRandom; +} + +// Struct representing a weighted element +public readonly record struct WeightedValue(T Value, double Weight); +``` + +Below is a sample of using `WeightedList` for weighted selection. + +```cs +// Create a weighted list +var weightedList = new WeightedList(); + +// Add elements with specified weights +weightedList.Add("Legendary", 0.5f); +weightedList.Add("Epic", 2.5f); +weightedList.Add("Rare", 12f); +weightedList.Add("Uncommon", 25f); +weightedList.Add("Common", 60f); + +// Retrieve a weighted random element +var rarity = weightedList.GetItem(); +``` + +## IRandom + +Random Extensions provides `IRandom` as an interface for random number generators. By implementing this interface, you can create custom random number generator. + +```cs +public interface IRandom +{ + void InitState(uint seed); + uint NextUInt(); + ulong NextULong(); +} +``` + +### IRandom Implementations + +Random Extensions provides several `IRandom` implementations by default. Below is a list of class names and the pseudorandom number algorithms they use internally. + +| Class Name | Algorithm | +| - | - | +| `Pcg32Random` | PCG32 (PCG-XSH-RR) | +| `SplitMix32Random` | splitmix32 | +| `SplitMix64Random` | splitmix64 | +| `Xorshift32Random` | xorshift32 | +| `Xorshift64Random` | xorshift64 | +| `Xorshift128Random` | xorshift128 | +| `Xoshiro128StarStarRandom` | xoshiro128** | +| `Xoshiro256StarStarRandom` | xoshiro256** | + +## RandomExtensions.Algorithms + +Under the `RandomExtensions.Algorithms` namespace, there are implementations of algorithms for generating pseudorandom numbers. + +These are structs with minimal state and methods, useful in scenarios where performance is critical or state serialization is required. + +Below is a sample using the `XorShift32` struct to generate pseudorandom numbers. + +```cs +using RandomExtensions.Algorithms; + +var seed = 123456; +var xorshift = new Xorshift32(seed); + +var r = xorshift.Next(); +``` + +## System.Numerics + +`RandomEx.Numerics` package, available on NuGet, provides extensions that support types in `System.Numerics`. + +#### .NET CLI + +```ps1 +dotnet add package RandomEx.Numerics +``` + +#### Package Manager + +```ps1 +Install-Package RandomEx.Numerics +``` + +### Basic Usage + +After installation, you can use the methods below. + +```cs +using System.Numerics; +using RandomExtensions; +using RandomExtensions.Numerics; + +var rand = RandomEx.Create(); + +// Vector2 +rand.NextVector2(); +rand.NextVector2(new Vector2(10f, 10f)); +rand.NextVector2(new Vector2(10f, 10f), new Vector2(20f, 20f)); +rand.NextVector2Direction(); // Get a random direction vector of length 1 +rand.NextVector2InsideCircle(); // Get random point inside a unit circle + +// Vector3 +rand.NextVector3(); +rand.NextVector3(new Vector3(10f, 10f, 10f)); +rand.NextVector3(new Vector3(10f, 10f, 10f), new Vector2(20f, 20f, 20f)); +rand.NextVector3Direction(); // Get a random direction vector of length 1 +rand.NextVector3InsideSphere(); // Get random point inside a unit sphere + +// Vector4 +rand.NextVector4(); +rand.NextVector4(new Vector4(10f, 10f, 10f, 10f)); +rand.NextVector4(new Vector4(10f, 10f, 10f, 10f), new Vector2(20f, 20f, 20f, 20f)); + +// Quaternion +rand.NextQuaternionRotation(); // Get a quaternion representing a random rotation +``` + +## Unity + +Random Extensions is available for use in Unity and provides an extension package. + +### Requirements + +* Unity 2021.3 or higher + +### Installation + +1. Install [NugetForUnity](https://github.com/GlitchEnzo/NuGetForUnity). + +2. Open the NuGet window by selecting `NuGet > Manage NuGet Packages`, search for the `RandomEx` package, and install it. + ![img](docs/img-nugetforunity.png) + +3. Open the Package Manager window by selecting `Window > Package Manager`, then click on `[+] > Add package from git URL` and enter the following URL: + + ``` + https://github.com/AnnulusGames/RandomExtensions.git?path=src/RandomExtensions/Assets/RandomExtensions.Unity + ``` + +### Extension Methods + +Under the `RandomExtensions.Unity` namespace, the following extension methods are available for Unity: + +```cs +using UnityEngine; +using RandomExtensions; +using RandomExtensions.Unity; + +var rand = RandomEx.Create(); + +// Vector2 +rand.NextVector2(); +rand.NextVector2(new Vector2(10f, 10f)); +rand.NextVector2(new Vector2(10f, 10f), new Vector2(20f, 20f)); +rand.NextVector2Direction(); // Get a random direction vector of length 1 +rand.NextVector2InsideCircle(); // Get random point inside a unit circle + +// Vector3 +rand.NextVector3(); +rand.NextVector3(new Vector3(10f, 10f, 10f)); +rand.NextVector3(new Vector3(10f, 10f, 10f), new Vector2(20f, 20f, 20f)); +rand.NextVector3Direction(); // Get a random direction vector of length 1 +rand.NextVector3InsideSphere(); // Get random point inside a unit sphere + +// Vector4 +rand.NextVector4(); +rand.NextVector4(new Vector4(10f, 10f, 10f, 10f)); +rand.NextVector4(new Vector4(10f, 10f, 10f, 10f), new Vector2(20f, 20f, 20f, 20f)); + +// Quaternion +rand.NextQuaternionRotation(); // Get a quaternion representing a random rotation + +// Color +rand.NextColor(); +rand.NextColor(new Color(1f, 1f, 1f)); +rand.NextColor(new Color(0f, 0f, 0f), new Color(1f, 1f, 1f)); +rand.NextColorHSV(0f, 1f, 0f, 1f, 0f, 1f); // Specify HSV range +rand.NextColorHSV(0f, 1f, 0f, 1f, 0f, 1f, 0f, 1f); // Specify HSV and alpha range +``` + +## License + +This library is released under the MIT License. diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md.meta b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md.meta similarity index 75% rename from src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md.meta rename to src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md.meta index 83c07de..2c66e5c 100644 --- a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/README.md.meta +++ b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/README.md.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: beb41cf4b45f24005b9ffff9807cdb9f +guid: d2d2ed2a7b3734c9f8e12366256b36d8 TextScriptImporter: externalObjects: {} userData: diff --git a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/RandomEx.nuspec b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/RandomEx.nuspec similarity index 90% rename from src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/RandomEx.nuspec rename to src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/RandomEx.nuspec index 262a66b..ca228f7 100644 --- a/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.0.1.0/RandomEx.nuspec +++ b/src/RandomExtensions.Unity/Packages/nuget-packages/InstalledPackages/RandomEx.1.0.0/RandomEx.nuspec @@ -2,7 +2,7 @@ RandomEx - 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