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SkillGroupControl.cs
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using System;
using System.Drawing;
using System.Windows.Forms;
using System.Xml;
// GroupRatingChanged Event Handler.
public delegate void GroupRatingChangedHandler(Object sender);
public delegate void GroupKaramClickHandler(Object sender);
namespace Chummer
{
public partial class SkillGroupControl : UserControl
{
private SkillGroup _objSkillGroup;
private readonly bool _blnCareer = false;
private bool _blnIsEnabled = true;
// GroupRatingChanged Event.
public event GroupRatingChangedHandler GroupRatingChanged;
public event GroupKaramClickHandler GroupKarmaClicked;
private readonly CharacterOptions _objOptions;
#region Control Events
public SkillGroupControl(CharacterOptions objOptions, bool blnCareer = false)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_blnCareer = blnCareer;
_objOptions = objOptions;
}
private void SkillControl_Load(object sender, EventArgs e)
{
nudSkill.Maximum = _objSkillGroup.RatingMaximum;
if (_blnCareer)
{
if (_objSkillGroup.RatingMaximum < 6)
_objSkillGroup.RatingMaximum = 6;
nudSkill.Maximum = _objSkillGroup.RatingMaximum;
nudSkill.Visible = false;
cmdImproveSkill.Visible = true;
lblGroupRating.Visible = true;
}
if (_objSkillGroup.Broken)
IsEnabled = false;
this.Width = cmdImproveSkill.Left + cmdImproveSkill.Width;
}
private void nudSkill_ValueChanged(object sender, EventArgs e)
{
// Raise the GroupRatingChanged Event when the NumericUpDown's Value changes.
// The entire SkillGroupControl is passed as an argument so the handling event can evaluate its contents.
_objSkillGroup.Rating = Convert.ToInt32(nudSkill.Value);
GroupRatingChanged(this);
}
private void txtSkillName_Enter(object sender, EventArgs e)
{
// If the SkillName TextBox is ReadOnly, jump to the Rating Control.
if (txtGroupName.ReadOnly)
nudSkill.Focus();
}
private void cmdImproveSkill_Click(object sender, EventArgs e)
{
// Raise the GroupKarmaClicked Even when the Improve button is clicked.
// The entire SkillGroupControl is passed as an argument so the handling event can evaluate its contents.
GroupKarmaClicked(this);
}
#endregion
#region Properties
/// <summary>
/// Skill Group object that this control is linked to.
/// </summary>
public SkillGroup SkillGroupObject
{
get
{
return _objSkillGroup;
}
set
{
_objSkillGroup = value;
}
}
/// <summary>
/// Skill Group name.
/// </summary>
public string GroupName
{
get
{
return _objSkillGroup.Name;
}
set
{
_objSkillGroup.Name = value;
txtGroupName.Text = _objSkillGroup.DisplayName;
// Add a Tooltip that lists all of the skills that belong to this Skill Group.
XmlDocument objXmlDocument = new XmlDocument();
objXmlDocument = XmlManager.Instance.Load("skills.xml");
XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/chummer/skills/skill[skillgroup = \"" + value + "\"]");
string strTooltip = LanguageManager.Instance.GetString("Tip_SkillGroup_Skills") + " ";
foreach (XmlNode objXmlSkill in objXmlGroupList)
{
if (objXmlSkill["translate"] != null)
strTooltip += objXmlSkill["translate"].InnerText + ", ";
else
strTooltip += objXmlSkill["name"].InnerText + ", ";
}
strTooltip = strTooltip.Substring(0, strTooltip.Length - 2);
tipTooltip.SetToolTip(txtGroupName, strTooltip);
}
}
/// <summary>
/// Group Rating.
/// </summary>
public int GroupRating
{
get
{
return _objSkillGroup.Rating;
}
set
{
nudSkill.Value = value;
lblGroupRating.Text = value.ToString();
_objSkillGroup.Rating = value;
if (value < _objSkillGroup.RatingMaximum)
{
string strTooltip = "";
if (value == 0)
strTooltip += LanguageManager.Instance.GetString("Tip_ImproveItem").Replace("{0}", (value + 1).ToString()).Replace("{1}", _objOptions.KarmaNewSkillGroup.ToString());
else
strTooltip += LanguageManager.Instance.GetString("Tip_ImproveItem").Replace("{0}", (value + 1).ToString()).Replace("{1}", ((value + 1) * _objOptions.KarmaImproveSkillGroup).ToString());
tipTooltip.SetToolTip(cmdImproveSkill, strTooltip);
if (_blnIsEnabled)
cmdImproveSkill.Enabled = true;
}
else
cmdImproveSkill.Enabled = false;
}
}
/// <summary>
/// Maximum Group Rating.
/// </summary>
public int GroupRatingMaximum
{
get
{
return _objSkillGroup.RatingMaximum;
}
set
{
nudSkill.Maximum = value;
_objSkillGroup.RatingMaximum = value;
}
}
/// <summary>
/// Whether or not the Skill Group has been broken by improving an individual Active Skill.
/// </summary>
public bool Broken
{
get
{
return _objSkillGroup.Broken;
}
set
{
_objSkillGroup.Broken = value;
if (value)
{
GroupRating = 0;
IsEnabled = false;
}
else
{
IsEnabled = true;
}
}
}
/// <summary>
/// Whether or not the Skill Group has any Technical Active Skills.
/// </summary>
public bool HasTechnicalSkills
{
get
{
return _objSkillGroup.HasTechnicalSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Social Active Skills.
/// </summary>
public bool HasSocialSkills
{
get
{
return _objSkillGroup.HasSocialSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Physical Active Skills.
/// </summary>
public bool HasPhysicalSkills
{
get
{
return _objSkillGroup.HasPhysicalSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Magical Active Skills.
/// </summary>
public bool HasMagicalSkills
{
get
{
return _objSkillGroup.HasMagicalSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Resonance Active Skills.
/// </summary>
public bool HasResonanceSkills
{
get
{
return _objSkillGroup.HasResonanceSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Combat Active Skills.
/// </summary>
public bool HasCombatSkills
{
get
{
return _objSkillGroup.HasCombatSkills;
}
}
/// <summary>
/// Whether or not the Skill Group has any Vehicle Active Skills.
/// </summary>
public bool HasVehicleSkills
{
get
{
return _objSkillGroup.HasVehicleSkills;
}
}
/// <summary>
/// Whether or not the Skill Group is enabled.
/// </summary>
public bool IsEnabled
{
get
{
return _blnIsEnabled;
}
set
{
_blnIsEnabled = value;
if (_blnIsEnabled)
{
txtGroupName.ForeColor = SystemColors.ControlText;
lblGroupRating.ForeColor = SystemColors.ControlText;
if (_objSkillGroup.Rating < _objSkillGroup.RatingMaximum)
cmdImproveSkill.Enabled = true;
nudSkill.Enabled = true;
}
else
{
txtGroupName.ForeColor = SystemColors.GrayText;
lblGroupRating.ForeColor = SystemColors.GrayText;
cmdImproveSkill.Enabled = false;
nudSkill.Enabled = false;
}
}
}
#endregion
}
}