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ExampleProxyConnection.cs
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using UnityEngine;
using ProxyControlAPI; //using the Proxy API (the .dll)
/*
* An example of how to control Shifty from within Unity.
Author: André Zenner, December 2017
*/
public class ExampleProxyConnection : MonoBehaviour
{
public string ip = "192.168.0.101";
public int port = 8090;
public int proxySpeed = 500;
public bool AutoConnectOnStart = true;
[HideInInspector]
public bool connected = false;
public ProxyControlClient proxy = new ProxyControlClient(); //using the Proxy API
//quick fix
bool subscribedAlready = false;
//for demo
int speed1 = 300;
int speed2 = 400;
void Start()
{
if (AutoConnectOnStart)
connect();
}
//establishes a connection to the proxy and sets it up to be used
public void connect()
{
ProxyControlAPI.ProxyControlClient.ConnectionAttemptCallback cb = delegate (bool isSuccess)
{
connected = isSuccess;
if (isSuccess)
{
ProxyControlAPI.ProxyControlClient.VersionInfoCallback cbVersion = delegate (float version)
{
Debug.Log("Shifty firmware version: " + version);
Debug.Log("CONNECTED " + isSuccess);
//send new speed
ProxyControlAPI.ProxyControlClient.NewSpeedCallback cbSpeed = delegate (float payload)
{
Debug.Log("SPEED SET TO " + proxySpeed);
Debug.Log("Proxy READY");
};
proxy.sendNewSpeedRequest(cbSpeed, proxySpeed);
};
proxy.sendVersionInfoRequest(cbVersion);
}
else
{
Debug.Log("CONNECTED " + isSuccess);
}
};
proxy.connectToProxyAsync(ip, port, cb);
ProxyControlAPI.ProxyControlClient.ButtonChangeCallback buttoncb = delegate (bool nowDown, float pos)
{
Debug.Log("CurrentPos " + pos);
};
if (!subscribedAlready)
{
proxy.ButtonChangeEvent += buttoncb;
subscribedAlready = true;
}
}
// Update is called once per frame
void Update()
{
if (proxy != null && connected)
proxy.receiveAndHandleCallbacks();
if (Input.GetKeyDown(KeyCode.C))
{
connect();
}
if (Input.GetKeyDown(KeyCode.LeftArrow) && connected)
{
ProxyControlAPI.ProxyControlClient.NewSpeedCallback cb = delegate (float payload)
{
Debug.Log("SET SPEED TO " + speed1 + " - " + payload);
};
proxy.sendNewSpeedRequest(cb, speed1);
}
if (Input.GetKeyDown(KeyCode.RightArrow) && connected)
{
ProxyControlAPI.ProxyControlClient.NewSpeedCallback cb = delegate (float payload)
{
Debug.Log("SET SPEED TO " + speed2 + " - " + payload);
};
proxy.sendNewSpeedRequest(cb, speed2);
}
if (Input.GetKeyDown(KeyCode.UpArrow) && connected)
{
ProxyControlAPI.ProxyControlClient.NewTargetCallback cb = delegate (float payload)
{
Debug.Log("SET TARGET TO " + 1 + " - " + payload);
};
proxy.sendNewTargetRequest(cb, 1);
}
if (Input.GetKeyDown(KeyCode.Insert) && connected)
{
ProxyControlAPI.ProxyControlClient.NewTargetCallback cb = delegate (float payload)
{
Debug.Log("SET TARGET TO " + .5f + " - " + payload);
};
proxy.sendNewTargetRequest(cb, .5f);
}
if (Input.GetKeyDown(KeyCode.DownArrow) && connected)
{
ProxyControlAPI.ProxyControlClient.NewTargetCallback cb = delegate (float payload)
{
Debug.Log("SET TARGET TO " + 0 + " - " + payload);
};
proxy.sendNewTargetRequest(cb, 0);
}
if (Input.GetKeyDown(KeyCode.R))
{
ProxyControlAPI.ProxyControlClient.ReconnectionAttemptCallback cb = delegate (bool success)
{
Debug.Log("RECONNECT " + success);
};
proxy.reconnectToProxyAsync(ip, port, cb);
}
if (Input.GetKeyDown(KeyCode.D))
{
ProxyControlAPI.ProxyControlClient.DisconnectionCallback cb = delegate ()
{
Debug.Log("DISCONNECTED");
};
proxy.disconnectAsync(cb);
}
if (Input.GetKeyDown(KeyCode.K))
{
ProxyControlAPI.ProxyControlClient.RecalibrateCallback cb = delegate (float payload)
{
Debug.Log("RECALIBRATION " + payload);
};
proxy.sendRecalibrationRequest(cb);
}
if (Input.GetKeyDown(KeyCode.P))
{
ProxyControlAPI.ProxyControlClient.SavePowerCallback cb = delegate (float payload)
{
Debug.Log("SAVE POWER: " + payload);
};
proxy.sendSavePowerRequest(cb);
}
if (Input.GetKeyDown(KeyCode.X))
{
//IF CONNECTION PROBLEM: COMPLETE RESET
Debug.LogWarning("DOING A COMPLETE CONNECTION RESET!");
this.proxy = new ProxyControlClient();
Start();
Debug.LogWarning("COMPLETE CONNECTION RESET FINISHED!");
}
}
}