9
9
########################################
10
10
#
11
11
# RecycledItems.Enable
12
- # Description: Enable/disable item recycling.
13
- # Default: 0 - Disabled
14
- # 1 - Enabled
15
- # Type: bool
12
+ # Description: Enable/disable item recycling.
13
+ # Default: 0 - Disabled
14
+ # 1 - Enabled
15
+ # Type: bool
16
16
#
17
17
18
18
RecycledItems.Enable = 0
19
19
20
20
#
21
21
# RecycledItems.Entry
22
- # Description: The entry of the recycler npc.
23
- # Note: Only change this if you have entry conflicts.
24
- # Default: 888999
25
- # Type: uint32
22
+ # Description: The entry of the recycler npc.
23
+ # Note: Only change this if you have entry conflicts.
24
+ # Default: 888999
25
+ # Type: uint32
26
26
#
27
27
28
28
RecycledItems.Entry = 888999
29
29
30
30
#
31
31
# RecycledItems.UpdateFrequency
32
- # Description: How often the server posts the pool of items on the auction house.
33
- # Note: This is measured in milliseconds.
34
- # Default: 5000
35
- # Type: uint32
32
+ # Description: How often the server posts the pool of items on the auction house.
33
+ # Note: This is measured in milliseconds.
34
+ # Default: 30000
35
+ # Type: uint32
36
36
#
37
37
38
- RecycledItems.UpdateFrequency = 5000
38
+ RecycledItems.UpdateFrequency = 30000
39
39
40
40
#
41
41
# RecycledItems.Filter.MinimumItemLevel
42
- # Description: The minimum item level an item must be to be recycled.
43
- # Default: 1
44
- # Type: uint32
42
+ # Description: The minimum item level an item must be to be recycled.
43
+ # Default: 0
44
+ # Type: uint32
45
45
#
46
46
47
- RecycledItems.Filter.MinimumItemLevel = 1
47
+ RecycledItems.Filter.MinimumItemLevel = 0
48
48
49
49
#
50
50
# RecycledItems.Filter.MinimumQuality
51
- # Description: The minimum quality an item must be to be recycled.
52
- # 0 - ITEM_QUALITY_POOR
53
- # 1 - ITEM_QUALITY_NORMAL
54
- # Default: 2 - ITEM_QUALITY_UNCOMMON
55
- # 3 - ITEM_QUALITY_RARE
56
- # 4 - ITEM_QUALITY_EPIC
57
- # 5 - ITEM_QUALITY_LEGENDARY
58
- # Type: uint32
51
+ # Description: The minimum quality an item must be to be recycled.
52
+ # 0 - ITEM_QUALITY_POOR
53
+ # Default: 1 - ITEM_QUALITY_NORMAL
54
+ # 2 - ITEM_QUALITY_UNCOMMON
55
+ # 3 - ITEM_QUALITY_RARE
56
+ # 4 - ITEM_QUALITY_EPIC
57
+ # 5 - ITEM_QUALITY_LEGENDARY
58
+ # Type: uint32
59
59
#
60
60
61
- RecycledItems.Filter.MinimumQuality = 2
61
+ RecycledItems.Filter.MinimumQuality = 1
62
62
63
63
#
64
64
# RecycledItems.Filter.OnlyTradable
65
- # Description: Allow only tradable items to be recycles.
66
- # Note: This avoids issues where high level quest items end up for auction.
67
- # Default: 0 - Disabled
68
- # 1 - Enabled
69
- # Type: bool
65
+ # Description: Allow only tradable items to be recycles.
66
+ # Note: This avoids issues where high level quest items end up for auction.
67
+ # Default: 0 - Disabled
68
+ # 1 - Enabled
69
+ # Type: bool
70
70
#
71
71
72
72
RecycledItems.Filter.OnlyTradable = 1
73
73
74
+ #
75
+ # RecycledItems.Auction.Refresh
76
+ # Description: Refreshes auctions posted by the server with no active bid.
77
+ # Note: Only items posted by the server are refreshed, this is ignored with UseOriginalSeller.
78
+ # 0 - Disabled
79
+ # Default: 1 - Enabled
80
+ # Type: bool
81
+ #
82
+
83
+ RecycledItems.Auction.Refresh = 1
84
+
74
85
#
75
86
# RecycledItems.Auction.UseOriginalSeller
76
- # Description: When an item is recycled it is posted on the auction house on behalf of the player.
77
- # Note: It is recommended to leave this disabled to prevent auction house abuse.
78
- # Default: 0 - Disabled
79
- # 1 - Enabled
80
- # Type: bool
87
+ # Description: When an item is recycled it is posted on the auction house on behalf of the player.
88
+ # Note: It is recommended to leave this disabled to prevent auction house abuse.
89
+ # Default: 0 - Disabled
90
+ # 1 - Enabled
91
+ # Type: bool
81
92
#
82
93
83
- RecyclesItems .Auction.UseOriginalSeller = 0
94
+ RecycledItems .Auction.UseOriginalSeller = 0
84
95
85
96
#
86
97
# RecycledItems.Auction.SellerGuid
87
- # Description: The GUID of the player who will sell/recycle the items in auction house.
88
- # Note: This is ignored if UseOriginalOwner is enabled.
89
- # Default: 0
90
- # Type: uint64
98
+ # Description: The GUID of the player who will sell/recycle the items in auction house.
99
+ # Note: This lets you control who is selling the item. This is ignored if UseOriginalOwner is enabled.
100
+ # Default: 0
101
+ # Type: uint64
91
102
#
92
103
93
104
RecycledItems.Auction.SellerGuid = 0
94
105
95
106
96
107
#
97
108
# RecycledItems.Auction.BidMultiplier
98
- # Description: The multiplier for the initial bid cost.
99
- # Note: Formula is (itemSellAmount * BidMultiplier)
100
- # Default: 5
101
- # Type: uint32
109
+ # Description: The multiplier for the initial bid cost.
110
+ # Note: Formula is (itemSellAmount * BidMultiplier)
111
+ # Default: 5
112
+ # Type: uint32
102
113
#
103
114
104
115
RecycledItems.Auction.BidMultiplier = 5
105
116
106
117
#
107
118
# RecycledItems.Auction.BuyoutMultiplier
108
- # Description: The multiplier for the buyout cost.
109
- # Note: Formula is (itemSellAmount * BuyoutMultiplier)
110
- # Default: 10
111
- # Type: uint32
119
+ # Description: The multiplier for the buyout cost.
120
+ # Note: Formula is (itemSellAmount * BuyoutMultiplier)
121
+ # Default: 10
122
+ # Type: uint32
112
123
#
113
124
114
125
RecycledItems.Auction.BuyoutMultiplier = 10
115
126
116
127
#
117
128
# RecycledItems.Vendor.CashMultiplier
118
- # Description: Controls how much extra money you get for recycling.
119
- # Note: Formula is (itemSellAmount + (itemSellAmount / CashMultiplier))
120
- # Default: 10
121
- # Type: uint32
129
+ # Description: Controls how much extra money you get for recycling.
130
+ # Note: Formula is (itemSellAmount + (itemSellAmount / CashMultiplier))
131
+ # Default: 10
132
+ # Type: uint32
122
133
#
123
134
124
135
RecycledItems.Vendor.CashMultiplier = 10
0 commit comments