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Flexible Horseshoe card for Home Assistant Lovelace UI. A card with a flexible layout, a horseshoe-like donut graph, multiple entities or attributes, graphics and animations!

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Personal Note, april 2023

Getting up to speed again with my custom cards after some difficult years!

First commit is compatibility for Home Assistant 2023.4. I missed that one in my testcard view. For some reason I fixed the HA version to some 2023.3 version in my docker compose file. And in that case you can docker compose pull but nothing is updated...


hacs_badge GitHub release (latest by date) GitHub Release Date

Flexible Horseshoe Card

Flexible looks-like-a-horseshoe card for Home Assistant Lovelace UI

The Lovelace view of the above examples is in the repository in the examples folder.
So you can see how these layouts are done


v0.8.0 is the first public release of this card. Be gentle with it!


Introduction

The flexible horseshoe card can display data from entities and attributes from the sensor and other domains. It displays the current state and for the primary entity it fills the horseshoe with a color depending on the min and max values of the state and the configured color stops and styling.

The main perk of this card is it's flexibility. It is able to position a number of things where YOU want it using a layout specification for each object you want on the card:

Feature Description
Any number of entities For each entity, the attribute, units, icon, name, area and tap action can be specified.

There is currently no limit imposed on the number of entities in this card. I'm using max. 3 entities in the examples, but there is no problem using more.
Any number of circles, horizontal and vertical lines To function as a divider between values or background for values.
The layout of the card You can specify each object with a relative position on the card
Animations, dynamic behaviour You can specify what happens if an entity changes state like change color, or execute a CSS animation. There are predefined animations.
Several ways to color the horseshoe From single, fixed color, to a gradient depending on a list of colorstops
Actions Handle click actions per entity to for instance switch a light on/off

Table of contents


Some examples

Normal, flat UI

Cards in a standard vertical stack / horizontal stack - 2 cards per row - combination.

Legend:

  • (3), showing a single attribute from a darksky sensor, a unit (temperature), an area and horizontal line
  • (4), showing three attributes from a darksky sensor (temperature, humidity and air pressure), units, two icons, a name and a horizontal line
  • (5), showing three sensors from system monitoring (ram used, ram used percentage and ram free), two sensor names ("in use" and "free"), a horizontal line and a vertical line.
  • (6), same as (5), bit with different horizontal and vertical line and different fill style for the horseshoe.

All cards use different styling for filling the horseshoe with a color.

Some extreme, industrial look, 3D UI

Using the same cards as above, but with a predefined set of filters applied. In this case the card--dropshadow-heavy--sepia90 class filter for the card_filter variable.

Again, cards in a standard vertical stack / horizontal stack - 2 cards per row - combination.

Another Example

It scales, as it is based on SVG

Using a single card in a row. Card scales to maximum width of the vertical stack card. No changes required for text size, icons, lines and state & attribute values. All thanks to SVG.

Yes, you can interact with it. Switching lights is no problem!

For each entity a tap_action can be defined. The default is the known show-more info dialog. This can be changed in executing a service for instance.

Combined with animations and states, you can alter the appearance of objects. The card containts a list of predefined animations, or you just create your own!

Install

Install via HACS

hacs_badge

Manual install

  1. Download and copy flex-horseshoe-card.js from github into your config/www directory.

  2. If using the editor UI: Add a reference to flex-horseshoe-card.js inside your ui-lovelace.yaml or at the top of the raw config editor UI.

  3. If using yaml mode, add a reference in the resources.yaml file that is !included in your ui-lovelac.yaml file

resources:
- url: /community_plugin/flex-horseshoe-card/flex-horseshoe-card.js
  type: module

Using the card

The preferred method of using this card is by decluttering card templates. You define the layout and default options in this template and use the template in your Lovelace config. This config stays clean this way: you only specify the entities, attributes, units and icons which are displayed according to the layout defined in the template.

The advice will become obvious once you scroll throught the list of card options 😄

A basic example

This is the card 1 of the examples. It shows the basic definition for the flexible horseshoe card using the darksky sensor with the temperature attribute and its unit and decimals.

- type: 'custom:flex-horseshoe-card'
  entities:
    - entity: weather.dark_sky
      attribute: temperature
      decimals: 1
      unit: '°C'
      area: De Maan
  show:
    horseshoe_style: 'lineargradient'
  layout:
    states:
       # Refers to the first entity in the list, ie index 0
       # State value is positioned at (50%,60%) with a large font size
       # The size of the units are automatically calculated at 60% of the
       # state value font size and shifted upwards.
       # The default font color is the theme defined primary-text-color.
      - id: 0
        entity_index: 0
        xpos: 50
        ypos: 60
        styles:
          - font-size: 3.5em;
    areas:
       # Refers to the first entity in the list, ie index 1
       # Area value is positioned at (50%,35%) with font-size 1.5 and
       # an opacity of 80%.
       # The default font color is the theme defined primary-text-color.
      - id: 0
        entity_index: 0
        xpos: 50
        ypos: 35
        styles:
          - font-size: 1.5em;
          - opacity: 0.8;

  # Scale set to -10 to +40 degrees celcius
  horseshoe_scale:
    min: -10
    max: 40
  # color stop list with two colors. With the `lineargradient` fill style, only the
  # colors are used. The thresholds are ignored with this setting.
  color_stops:
    10: 'red'
    18: 'blue'

Extending the basic example with two more entities and a horizontal line

This is card 4 of the examples. It extends the basic definition of card 1 with two more attributes from the darksky sensor and adds a horizontal line as a divider. We also swap the area with the name of the first entity.

- type: 'custom:flex-horseshoe-card'
  entities:
    - entity: weather.dark_sky
      attribute: temperature
      decimals: 1
      name: '4: Ut Weer'
      unit: '°C'
    - entity: weather.dark_sky
      attribute: humidity
      decimals: 0
      unit: '%'
      icon: mdi:water-percent
    - entity: weather.dark_sky
      attribute: pressure
      decimals: 0
      unit: 'hPa'
      icon: mdi:gauge
  show:
    horseshoe_style: 'lineargradient'
  layout:
    hlines:
      # A horizontal line. Not connected to an entity
      - id: 0
        xpos: 50
        ypos: 42
        length: 40
        styles:
          - stroke: var(--primary-text-color);
          - stroke-width: 5;
          - stroke-linecap: round;
          - opacity: 0.7;
    states:
      # States 0 refers to the first entity in the list, ie index 0
      - id: 0
        entity_index: 0
        xpos: 50
        ypos: 34
        styles:
          - font-size: 3em;
      # States 1 refers to the second entity in the list, ie index 1
      - id: 1
        entity_index: 1
        xpos: 40
        ypos: 57
        styles:
          - text-anchor: start;
          - font-size: 1.5em;
      # States 2 refers to the third entity in the list, ie index 2
      - id: 2
        entity_index: 2
        xpos: 40
        ypos: 72
        styles:
          - text-anchor: start;
          - font-size: 1.5em;
    icons:
      # Icons 0 refers to the second entity in the list, ie index 1
      - id: 0
        entity_index: 1
        xpos: 37
        ypos: 57
        align: end
        size: 1.3
      # Icons 1 refers to the third entity in the list, ie index 2
      - id: 1
        entity_index: 2
        xpos: 37
        ypos: 72
        align: end
        size: 1.3
    names:
      # Names 0 refers to the first entity in the list, ie index 0
      - id: 0
        entity_index: 0
        xpos: 50
        ypos: 95
    
  # Scale set to -10 to +40 degrees celcius
  horseshoe_scale:
    min: -10
    max: 40
  # color stop list with 10 colors defined in the theme. With the `lineargradient` fill style, only the
  # first (16:) and last (25:) colors are used. The thresholds are ignored with this setting.
  color_stops:
    16: '#FFF6E3'
    17: '#FFE9B9'
    18: '#FFDA8A'
    19: '#FFCB5B'
    20: '#FFBF37'
    21: '#ffb414'
    22: '#FFAD12'
    23: '#FFA40E'
    24: '#FF9C0B' 
    25: '#FF8C06' 

Extending the basic example with a lot more options like actions and animations

This is the card 12 of the examples. It displays the wattage (memory sensor is used for this value) and the state of two lights. Both ligts can be switched on and off. The left light uses a predefined animation (yello and zoomout), the right light uses a user defined animation.

Let's see how that looks 😄

- type: 'custom:flex-horseshoe-card'
  entities:
    # Abuse the memory_use_percent sensor as the wattage the bulbs use. Just to show the possibilities
    - entity: sensor.memory_use_percent
      decimals: 0
      name: '12: Two Bulbs'
      area: Hestia
      unit: W
      decimals: 0
      tap_action:
        action: more-info

    # The left light displayed on the card. Index 1
    - entity: light.1st_floor_hall_light              
      name: 'hall'
      icon: mdi:lightbulb
      tap_action:
        action: call-service
        service: light.toggle
        service_data: { "entity_id" : "light.1st_floor_hall_light" }

    # The right light displayed on the card. Index 2
    - entity: light.gledopto
      name: 'opto'
      icon: mdi:lightbulb
      tap_action:
        action: call-service
        service: light.toggle
        service_data: { "entity_id" : "light.gledopto" }

  animations:
    # Animations for the second entity, index 1
    entity.1:
      - state: 'on'
        circles:
          - animation_id: 11
            styles:
              - fill: var(--theme-gradient-color-03);
              - opacity: 0.9;
              - transform-origin: 30% 50%;
              - animation: jello 1s ease-in-out both;
        icons:
          - animation_id: 10
            styles:
              - fill: black;
      - state: 'off'
        circles:
          - animation_id: 11
            reuse: true
            styles:
              - transform-origin: 30% 50%;
              - animation: zoomOut 1s ease-out both;
        icons:
          - animation_id: 10
            styles:
              - fill: var(--primary-text-color);

    # Animations for the third entity, index 2
    entity.2:
      - state: 'on'
        circles:
          - animation_id: 21
            styles:
              - fill: var(--theme-gradient-color-03);
              - stroke-width: 2;
              - stroke: var(--primary-background-color);
              - opacity: 0.9;
              - stroke-dasharray: 94;
              - stroke-dashoffset: 1000;
              - animation: stroke 2s ease-out forwards;

        icons:
          - animation_id: 20
            styles:
              - fill: black;

      - state: 'off'
        circles:
          - animation_id: 21
            styles:
              - fill: var(--primary-background-color);
              - opacity: 0.7;
        icons:
          - animation_id: 20
            styles:
              - fill: var(--primary-text-color);

  show:
    horseshoe_style: 'fixed'
  layout:
    states:
      - id: 0
        entity_index: 0
        animation_id: 0
        xpos: 50
        ypos: 28
        uom_font_size: 1.5
        styles:
          - font-size: 2.5em;
          - opacity: 0.9;
    names:
      - id: 0
        animation_id: 0
        entity_index: 0
        xpos: 50
        ypos: 100
        styles:
          - font-size: 1.2em;
          - opacity: 0.7;
      - id: 1
        animation_id: 1
        entity_index: 1
        xpos: 30
        ypos: 78
        styles:
          - font-size: 1.2em;
      - id: 2
        animation_id: 2
        entity_index: 2
        xpos: 70
        ypos: 78
        styles:
          - font-size: 1.2em;
    icons:
      - id: 0
        animation_id: 10
        xpos: 30
        ypos: 55
        entity_index: 1
        icon_size: 3.5
        styles:
          - color: var(--primary-text-color);;
      - id: 1
        animation_id: 20
        xpos: 70
        ypos: 55
        entity_index: 2
        icon_size: 3.5
        styles:
          - color: var(--primary-text-color);;
    circles:
      - animation_id: 3
        xpos: 30
        ypos: 50
        radius: 35
        styles:
          - fill: var(--primary-background-color);
      - animation_id: 11
        xpos: 30
        ypos: 50
        radius: 30
        entity_index: 1

      - animation_id: 2
        xpos: 70
        ypos: 50
        radius: 35
        styles:
          - fill: var(--primary-background-color);
      - animation_id: 21
        xpos: 70
        ypos: 50
        radius: 30
        entity_index: 2

  horseshoe_scale:
    min: 0
    max: 100
    color: 'var(--primary-background-color)'
  horseshoe_state:
    color: '#FFDA8A'
  color_stops:
    0: '#FFF6E3'
    10: '#FFE9B9'
    20: '#FFDA8A'
    30: '#FFCB5B'
    40: '#FFBF37'
    50: '#ffb414'
    60: '#FFAD12'
    70: '#FFA40E'
    80: '#FF9C0B' 
    90: '#FF8C06' 
  # The @keyframes stroke runs the stroke animation for the second lightbulb, entity light.gledopto
  style: |
    @keyframes stroke { to { stroke-dashoffset: 0; } }

Card Options

Main Card required, defaulted and pure optional sections

The Card Options are divided into Sections. To give a clear overview of which of the sheer number of sections are required, optional with defaults and optional, the following table is made.

The examples section shows 12 examples of card definitions, from basic to using all available options!

Note: The examples will get decluttering templates as an example too, to show how you can better manage and maintain the all the card layouts without loosing overview in the Lovelace views.

Each section might have it's own required, defaulted and optional properties.

Name Required Optional /w
defaults
Optional Since Description
type v0.8.0 custom:flex-horseshoe-card.
entities v0.8.0 One or more sensor entities in a list. See entities section for requirements.
layout v0.8.0 You MUST of course specify where each item is positioned on the card. See available layout options for requirements.
horseshoe_scale some v0.8.0 Specifies the scale configuration, like min, max, width and color of the scale. See horseshoe scale for requirements.
color_stops v0.8.0 Set thresholds for horseshoe gradients and colormapping. See color stops for requirements.
horseshoe_state v0.8.0 Specifies the horseshoe width, and fixed color. See horseshoe state for requirements.
show v0.8.0 Determines what is shown, like the scale and the horseshoe style. See available show options for requirements.
card_filter v0.8.0
entities tap_action v0.8.0 How to respond to a mouse-click or tap. See available tap actions for requirements.
animations v0.8.0 You can specify animations / dynamic behaviour depending on the state of an entity. Circles, lines and icons can be controlled depending on the state of a given entity. See available animation options for requirements.

Entities section

Available entity options

Name Type Default Since Description
attribute string optional v0.8.0 The attribute to be used for the entity.
unit string optional v0.8.0 Specifies the entity or attribute unit to be displayed.
decimals number optional v0.8.0 Specifies the decimals to format the entity or attribute value.
name string optional v0.8.0 Name used for entity or attribute. Overwrites the friendly_name attribute.
area string optional v0.8.0 Area used for entity or attribute.
tap_action action object optional v0.8.0 How to respond to a mouse-click or tap. See available tap actions for requirements.

Example 1, displaying an entity:

entities:
  - entity: sensor.memory_use_percent
    decimals: 0
    icon: mdi:memory
    name: '5: RAM Usage'
    area: Hestia

Example 2, displaying an attribute:

entities:
  - entity: weather.dark_sky
    attribute: temperature
    units: '°C'
    icon: mdi:temperature
    decimals: 1
    name: 'Temperature'

Action object options

(changed to be identical to mini graph card)

Name Type Default Options Since Description
action string more-info more-info, navigate, call-service, none v0.8.0 Action to perform
service string none Any service v0.8.0 Service to call (e.g. media_player.toggle) when action is defined as call-service
service_data object none Any service data v0.8.0 Service data to include with the service call (e.g. entity_id: media_player.office)
navigation_path string none Any path v0.8.0 Path to navigate to (e.g. /lovelace/0/) when action is defined as navigate

Example 3: a light switch:

entities:
  - entity: light.1st_floor_hall_light
    name: 'hall'
    icon: mdi:lightbulb
    tap_action:
      action: call-service
      service: light.toggle
      service_data: { "entity_id" : "light.1st_floor_hall_light" }

Layout section

Available layout options

The layout options determine where the objects are located on the card, and their initial appearance like font, font size, color, width, fill color, stroke color, etc.

Name Type Default Since Description
Layout object layout object required v0.8.0 Entity objects:
  • states for displaying a entity or attribute value
  • names for the name of the entity
  • icons for the entity icons
Graphic objects:
  • circles for circles
  • hlines and vlines for drawing lines.

Layout object options

Name Type Default Options Since Description
id number not used yet v0.8.0 Identifies the object.
xpos percentage required percentage 0..100 v0.8.0 Relative x-position in card. A value of 50 (%) places the object in the middle of the x-axis
ypos percentage required percentage 0..100 v0.8.0 Relative y-position in card. A value of 50 (%) places the object in the middle of the y-axis
length
(lines only)
percentage required percentage 0.100 v0.8.0 Relative length of a line. A value of 50 (%) means the line is half the size of the card's width
radius
(circles only)
pixels required > 1 / < 200 v0.8.0 Specifies the radius of the circle in pixels.
icon_size
(icons only)
em value required a value of 1 = 12px v0.8.0 Specifies the size of the icon in em units. A calculation takes care of positioning the icon
align
(icons only)
position middle start/ middle/ end v0.8.0 Specifies the alignment of the icon relative to the xpos and ypos. Functions idential to the text-anchorcss property. Used in positioning calculations for the icon.
entity_index number required N/A v0.8.0 Refers to the 0-based index in the entity list which the layout is connected to
animation_id number optional an Id v0.8.0 Identifies an animation in the animations section. It connects this layout object with dynamic behaviour
styles list optional any valid css entry v0.8.0 specify a list of css values to style the object. Must be terminated with a semicolon ;

Example layout entry

The following layout is a part of card 5. For more complete examples, see the examples section

Another Example

  • xpos, ypos and length are percentages
  • state layout 0 is connected to entity 0, ie the first entity in the entities section
  • name layout 0 is also connected to entity 0
layout:
  hlines:
    - id: 0
      xpos: 50
      ypos: 38
      length: 40
      styles:
        - stroke: var(--theme-gradient-color-01);
        - stroke-width: 5;
        - opacity: 0.9;
        - stroke-linecap: round;
  vlines:
    - id: 0
      xpos: 50
      ypos: 56
      length: 20
      styles:
        - stroke: white;
        - opacity: 0.5;
        - stroke-width: 2;
        - stroke-linecap: round;
  states:
    - id: 0
      entity_index: 0
      xpos: 50
      ypos: 30
      styles:
        - font-size: 3em;
        - opacity: 0.9;
  names:
    - id: 0
      entity_index: 0
      xpos: 50
      ypos: 100
      styles:
        - font-size: 1.2em;

Horseshoe section

Horseshoe scale options

Name Type Default Options Since Description
min number required v0.8.0 Minimum value of the scale / horseshoe
max number required v0.8.0 Maximum value of the scale / horseshoe
color color var(--primary-background-color) any # or var color v0.8.0 Color of the scale and tickmarks, if enabled through show.scale_tickmarks option.
width pixels 6 size in pixels v0.8.0 Width of scale

Example:

horseshoe_scale:
  min: 0
  max: 100
  width: 6
  color: 'var(--primary-background-color)'

Horseshoe state options

Name Type Default Options Since Description
color color required any valid color v0.8.0 Color of horseshoe if show.horseshoe_style = fixed
width pixels 12 size in pixels v0.8.0 Width of horseshoe

Example:

horseshoe_state:
  width: 12
  color: 'var(--theme-gradient-color-01)'

Horseshoe color stops

Name Type Default Options Since Description
color_stops list required v0.8.0 List of colorstop value and colors. Colors can be specified using:
  • A standard hex #RRGGBB color
  • An RGB() or RGBA() color
  • A HSL()or HSLA() color
  • A named CSS color, ie white
  • A css variable defined in the theme, ie something like var(--color)

Example:

Showing a list of colorstop thresholds (0..90) and the colorstop colors, in this case a gradient colorlist from the theme

color_stops:
  0: 'var(--theme-gradient-color-01)'
  10: 'var(--theme-gradient-color-02)'
  20: 'var(--theme-gradient-color-03)'
  30: 'var(--theme-gradient-color-04)'
  40: 'var(--theme-gradient-color-05)'
  50: 'var(--theme-gradient-color-06)'
  60: 'var(--theme-gradient-color-07)'
  70: 'var(--theme-gradient-color-08)'
  80: 'var(--theme-gradient-color-09)'
  90: 'var(--theme-gradient-color-10)'

Horseshoe fill styles

The horseshoe can be filled in different ways. Almost all use the color_stop colors to determine the color of the horseshoe. Not all use the actual color_stop thresholds to determine the color, but just use the color_stop colors.

The next table describes how the fill styles work:

Option Requires uses color_stop threshold Uses entity value Since Description
autominmax color_stops list with at least 2 values uses min and max of scale v0.8.0 Autominmax uses the min and max values to calculate a gradient color using the first and last color in the colorstop list and the actual value of the entity or attribute.
fixed horseshoe_state .color v0.8.0 Fills the shoe with a single color
colorstop color_stops list with at least 2 values v0.8.0 Fills the shoe with the colorstop color depending on the colorstop value and the value of the state
colorstopgradient color_stops list with at least 2 values v0.8.0 Same as colorstop, but a gradient is used between colorstops
lineargradient color_stops list with at least 2 values v0.8.0 Uses the first and last entry in the color_stops list to display a linear gradient. It always shows the full gradient from start to end color, independent of the states value.

The fill style is set in the show section of the card:

show:
  horseshoe_style: 'lineargradient'

Animations section

Available animation options

Animations are optional, and are driven by state changes of a given entity or attribute.

Name Type Default Since Description
entity. string required v0.8.0 Entity index (zero based) which triggers the animation. In the form of entity.1 for the SECOND entity in the entity list. If an attribute is specified, the attribute triggers the animation.
state string required v0.8.0 specifies the state like 'on', or 'off' the animation is meant for
circles, hlines, vlines, icons list required v0.8.0 list of objects with animations

Available circle, hline, vline, icon animation styles

Name Type Default Since Description
animation_id number required v0.8.0 the unique (for this card) animation_id. Is also referred to by the layout.
styles css properties list required v0.8.0 list of pure css styles for this object. MUST contain a ';' at the end of the line!
reuse boolean false v0.8.0 Default the previous animation style is cleared. By setting reuse to true, the previous animation style is preserved by the new animation. This can be handy if this animation starts where the previous animation left off.
For instance a color: the 'on' state sets the circle to orange. The 'off' state keeps the color, but zooms out.

Predefined animations

Name Type Since Example definition in the styles section of the animation
bounce attention v0.8.0 styles:
- animation: bounce 1s ease-in-out both;
- transform-origin: center bottom;
flash attention v0.8.0 styles:
- animation: flash 1s ease-in-out both;
- transform-origin: center;
headShake attention v0.8.0 styles:
- animation: headShake 1s ease-in-out both;
- transform-origin: center;
heartBeat attention v0.8.0 styles:
- animation: heartBeat 1.3s ease-in-out both;
- transform-origin: center;
jello attention v0.8.0 styles:
- animation: jello 1s ease-in-out both;
- transform-origin: center;
pulse attention v0.8.0 styles:
- animation: pulse 1s ease-in-out both;
- transform-origin: center;
rubberBand attention v0.8.0 styles:
- animation: rubberBand 1s ease-in-out both;
- transform-origin: center;
shake attention v0.8.0 styles:
- animation: shake 1s ease-in-out both;
- transform-origin: center;
swing attention v0.8.0 styles:
- animation: swing 1s ease-in-out both;
- transform-origin: top center;
tada attention v0.8.0 styles:
- animation: tada 1s ease-in-out both;
- transform-origin: center;
wobble attention v0.8.0 styles:
- animation: wobble 1s ease-in-out both;
- transform-origin: center;
zoomOut zooming v0.8.0 styles:
- animation: zoomOut 1s ease-out both;
- transform-origin: center;
zoomIn zooming v0.8.0 styles:
- animation: zoomIn 1s ease-out both;
- transform-origin: center;

Example of animation for card 11:

- type: 'custom:flex-horseshoe-card'
  entities:
    - entity: sensor.memory_use_percent
    - entity: light.1st_floor_hall_light              
  animations:
    entity.1:
      - state: 'on'
        circles:
          - animation_id: 10
            styles:
              - fill: var(--theme-gradient-color-08);
              - opacity: 0.9;
              - animation: jello 1s ease-in-out both;
              - transform-origin: center;
        icons:
          - animation_id: 0
            styles:
              - fill: black;
      - state: 'off'
        circles:
          - animation_id: 10
            reuse: true
            styles:
              - transform-origin: center;
              - animation: zoomOut 1s ease-out both;
        icons:
          - animation_id: 0
            styles:
              - fill: var(--primary-text-color);

User defined animations

You can define your own animations too. Pick a unique name, add the animation to the style: section of the card, and off you go. Example Card 12, the bulb named "OPTO" has such a user defined animation: you see something running around if the light is switched on.

There are at least a few great places for example animations:

Example of Card 12

- type: 'custom:flex-horseshoe-card'
  entities:
    - entity: sensor.memory_use_percent
    - entity: light.1st_floor_hall_light              
    - entity: light.gledopto

  animations:
    entity.2:
      - state: 'on'
        circles:
          - animation_id: 3
            styles:
              - fill: var(--theme-gradient-color-03);
              - stroke-width: 2;
              - stroke: var(--primary-background-color);
              - opacity: 0.9;
              - stroke-dasharray: 94;
              - stroke-dashoffset: 1000;
              - animation: stroke 2s ease-out forwards;

        icons:
          - animation_id: 1
            styles:
              - fill: black;

      - state: 'off'
        circles:
          - animation_id: 3
            styles:
              - fill: var(--primary-background-color);
              - opacity: 0.7;
        icons:
          - animation_id: 1
            styles:
              - fill: var(--primary-text-color);
  # The @keyframes stroke runs the stroke animation for the second lightbulb, entity light.gledopto
  style: |
    ha-card {
      box-shadow: var(--theme-card-box-shadow);
    }
    @keyframes stroke { to { stroke-dashoffset: 0; } }

Show section

Available show options

All options are optional.

Name Default Parameter Since Description
scale_tickmarks true true / false v0.8.0 Display scale
horseshoe_style autominmax fixed / autominmax/ colorstop / colorstopgradient/ lineargradient v0.8.0 Fill style. Most fill styles need the colorstop list to be specified. See horseshoe fill style list for a description.

Card Filter section

There are some predefined css filters which you can use to give the full card a different look. Besides the predefined, you can also define you rown using the style: section of the yaml card definition and refer to that class as the card_filter:

Name Default Parameter Since Description
card_filter card--dropshadow-none card--dropshadow-none/ card--dropshadow-medium--opaque--sepia90 / card--dropshadow-heavy--sepia90 / card--dropshadow-heavy / card--dropshadow-medium--sepia90/ card--dropshadow-medium / card--dropshadow-light--sepia90 / card--dropshadow-light / card--dropshadow-down-and-distant v0.8.0 List of drop-shadows and sepia colorization using css filters on the full card.

Currently only tested on the darkslategrey / wheat Nyx theme

Examples section

The full view with all 12 examples is in the examples folder of this repository.

Three examples are included in this readme for easy access. Most examples use the Darksy sensor or the Home Assistant system monitor. A few use lights, which you have to replace with your own of course.

Furthermore, theme defined variables are used:

  theme-card-box-shadow: 'var(--shadow-elevation-2dp_-_box-shadow)'

and:

  theme-gradient-color-01: '#FFF6E3'
  theme-gradient-color-02: '#FFE9B9'
  theme-gradient-color-03: '#FFDA8A'
  theme-gradient-color-04: '#FFCB5B' 
  theme-gradient-color-05: '#FFBF37' 
  theme-gradient-color-06: '#ffb414' 
  theme-gradient-color-07: '#FFAD12' 
  theme-gradient-color-08: '#FFA40E' 
  theme-gradient-color-09: '#FF9C0B' 
  theme-gradient-color-10: '#FF8C06' 
  theme-gradient-color-11: '#FF8305' 

Define your own, or alter the example cards!

Design your OWN card

I hope you have found enough examples and inspiration to design your own horseshoe layout, with nice colors and functional animations. I just might include some of the community designs in this section 😄

End notes

License

This project is under the MIT license.

Credits

The making of this card wouldn't be possible without an incredible number of resources I used to find solutions for the things I wanted to do with this card. Credits in random order:

  • The Home Assitant dev site with a simple example of creating a lit-element card
  • Implementation examples from the community like the mini-graph-card, button-card and gauge-card
  • The greatest site for CSS, css-tricks
  • The back-to-school site for HTML, CSS and Javascript: w3schools
  • Stackoverflow for so many solutions for specific problems
  • Codepen for so many, many, many small CSS, SVG and HTML examples for things I didn't now how they worked
  • jsfiddle for so many, many, many small CSS, SVG and HTML examples for things I didn't now how they worked
  • designshack for all sorts of inspirations & designs
  • pinterest for color palettes and more
  • CSS animations for beginners
  • Animate.css, where the predefined animations come from!
  • The interactive site from Ana Travis, Animista for all your animations.
  • The Material design palette generator which saved me a lot of time.
  • An RGB Color Gradient Maker

Personal Note

Many, many, many years ago in the last century I learned to code C and Pascal. To make this card I had to learn the basics of a lot of new things like Javascript, HTML, CSS and the lit-element web component. The above resources where invaluable to accomplish this.

About

Flexible Horseshoe card for Home Assistant Lovelace UI. A card with a flexible layout, a horseshoe-like donut graph, multiple entities or attributes, graphics and animations!

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