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EntityManager.cs
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EntityManager.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using DirectX12GameEngine.Games;
using Microsoft.Extensions.DependencyInjection;
namespace DirectX12GameEngine.Engine
{
public abstract class EntityManager : IGameSystem, IEnumerable<Entity>
{
private readonly HashSet<Entity> entities = new HashSet<Entity>();
private readonly Dictionary<Type, List<EntitySystem>> systemsPerComponentType = new Dictionary<Type, List<EntitySystem>>();
public EntityManager(IServiceProvider services)
{
Services = services;
}
public IServiceProvider Services { get; }
public EntitySystemCollection Systems { get; } = new EntitySystemCollection();
public IEnumerator<Entity> GetEnumerator() => entities.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public virtual void Update(GameTime gameTime)
{
foreach (EntitySystem system in Systems)
{
system.Update(gameTime);
}
}
public void BeginDraw()
{
foreach (EntitySystem system in Systems)
{
system.BeginDraw();
}
}
public virtual void Draw(GameTime gameTime)
{
foreach (EntitySystem system in Systems)
{
system.Draw(gameTime);
}
}
public void EndDraw()
{
foreach (EntitySystem system in Systems)
{
system.EndDraw();
}
}
internal void AddRoot(Entity entity)
{
if (entity.Parent != null)
{
throw new ArgumentException("This entity should not have a parent.", nameof(entity));
}
Add(entity);
}
internal void Add(Entity entity)
{
if (entities.Contains(entity)) return;
if (entity.EntityManager != null)
{
throw new ArgumentException("This entity is already used by another entity manager.", nameof(entity));
}
entity.EntityManager = this;
entities.Add(entity);
foreach (EntityComponent component in entity)
{
Add(component, entity);
}
foreach (Entity child in entity.Children)
{
Add(child);
}
entity.Children.CollectionChanged += OnChildrenCollectionChanged;
entity.Components.CollectionChanged += OnComponentsCollectionChanged;
}
internal void RemoveRoot(Entity entity)
{
Remove(entity);
}
internal void Remove(Entity entity)
{
if (!entities.Remove(entity)) return;
entity.Components.CollectionChanged -= OnComponentsCollectionChanged;
entity.Children.CollectionChanged -= OnChildrenCollectionChanged;
foreach (EntityComponent component in entity)
{
Remove(component, entity);
}
foreach (Entity child in entity.Children)
{
Remove(child);
}
entity.EntityManager = null;
}
private void Add(EntityComponent component, Entity entity)
{
CheckEntityComponentWithSystems(component, entity, false);
}
private void Remove(EntityComponent component, Entity entity)
{
CheckEntityComponentWithSystems(component, entity, true);
}
private void CheckEntityComponentWithSystems(EntityComponent component, Entity entity, bool forceRemove)
{
Type componentType = component.GetType();
if (systemsPerComponentType.TryGetValue(componentType, out var systemsForComponent))
{
foreach (EntitySystem system in systemsForComponent)
{
system.ProcessEntityComponent(component, entity, forceRemove);
}
}
else
{
if (!forceRemove)
{
CollectNewEntitySystems(componentType);
}
systemsForComponent = new List<EntitySystem>();
foreach (EntitySystem system in Systems)
{
if (system.Accepts(componentType))
{
systemsForComponent.Add(system);
}
}
systemsPerComponentType.Add(componentType, systemsForComponent);
foreach (EntitySystem system in systemsForComponent)
{
system.ProcessEntityComponent(component, entity, forceRemove);
}
}
}
private void CollectNewEntitySystems(Type componentType)
{
var entitySystemAttributes = componentType.GetCustomAttributes<DefaultEntitySystemAttribute>();
foreach (DefaultEntitySystemAttribute entitySystemAttribute in entitySystemAttributes)
{
bool addNewSystem = !Systems.Any(s => s.GetType() == entitySystemAttribute.Type);
if (addNewSystem)
{
EntitySystem system = (EntitySystem)ActivatorUtilities.CreateInstance(Services, entitySystemAttribute.Type);
system.EntityManager = this;
Systems.Add(system);
}
}
}
private void UpdateDependentSystems(Entity entity, EntityComponent skipComponent)
{
foreach (EntityComponent component in entity.Components)
{
if (component == skipComponent) continue;
Type componentType = component.GetType();
if (systemsPerComponentType.TryGetValue(componentType, out var systemsForComponent))
{
foreach (EntitySystem system in systemsForComponent)
{
system.ProcessEntityComponent(component, entity, false);
}
}
}
}
private void OnChildrenCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (Entity entity in e.NewItems.Cast<Entity>())
{
Add(entity);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (Entity entity in e.OldItems.Cast<Entity>())
{
Remove(entity);
}
break;
}
}
private void OnComponentsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
EntityComponentCollection entityComponentCollection = (EntityComponentCollection)sender;
Entity entity = entityComponentCollection.Entity;
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (EntityComponent component in e.NewItems.Cast<EntityComponent>())
{
Add(component, entity);
UpdateDependentSystems(entity, component);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (EntityComponent component in e.OldItems.Cast<EntityComponent>())
{
Remove(component, entity);
UpdateDependentSystems(entity, component);
}
break;
}
}
}
}