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battle_anim_scripts.s
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#include "constants/songs.h"
.include "asm/macros.inc"
.include "asm/macros/battle_anim.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
gUnknown_081C7160:: @ 81C7160
.2byte 47
.2byte 195
.2byte 320
.2byte -1
.align 2
gBattleAnims_Moves:: @ 81C7168
.4byte Move_POUND
.4byte Move_POUND
.4byte Move_KARATE_CHOP
.4byte Move_DOUBLE_SLAP
.4byte Move_COMET_PUNCH
.4byte Move_MEGA_PUNCH
.4byte Move_PAY_DAY
.4byte Move_FIRE_PUNCH
.4byte Move_ICE_PUNCH
.4byte Move_THUNDER_PUNCH
.4byte Move_SCRATCH
.4byte Move_VICE_GRIP
.4byte Move_GUILLOTINE
.4byte Move_RAZOR_WIND
.4byte Move_SWORDS_DANCE
.4byte Move_CUT
.4byte Move_GUST
.4byte Move_WING_ATTACK
.4byte Move_WHIRLWIND
.4byte Move_FLY
.4byte Move_BIND
.4byte Move_SLAM
.4byte Move_VINE_WHIP
.4byte Move_STOMP
.4byte Move_DOUBLE_KICK
.4byte Move_MEGA_KICK
.4byte Move_JUMP_KICK
.4byte Move_ROLLING_KICK
.4byte Move_SAND_ATTACK
.4byte Move_HEADBUTT
.4byte Move_HORN_ATTACK
.4byte Move_FURY_ATTACK
.4byte Move_HORN_DRILL
.4byte Move_TACKLE
.4byte Move_BODY_SLAM
.4byte Move_WRAP
.4byte Move_TAKE_DOWN
.4byte Move_THRASH
.4byte Move_DOUBLE_EDGE
.4byte Move_TAIL_WHIP
.4byte Move_POISON_STING
.4byte Move_TWINEEDLE
.4byte Move_PIN_MISSILE
.4byte Move_LEER
.4byte Move_BITE
.4byte Move_GROWL
.4byte Move_ROAR
.4byte Move_SING
.4byte Move_SUPERSONIC
.4byte Move_SONIC_BOOM
.4byte Move_DISABLE
.4byte Move_ACID
.4byte Move_EMBER
.4byte Move_FLAMETHROWER
.4byte Move_MIST
.4byte Move_WATER_GUN
.4byte Move_HYDRO_PUMP
.4byte Move_SURF
.4byte Move_ICE_BEAM
.4byte Move_BLIZZARD
.4byte Move_PSYBEAM
.4byte Move_BUBBLE_BEAM
.4byte Move_AURORA_BEAM
.4byte Move_HYPER_BEAM
.4byte Move_PECK
.4byte Move_DRILL_PECK
.4byte Move_SUBMISSION
.4byte Move_LOW_KICK
.4byte Move_COUNTER
.4byte Move_SEISMIC_TOSS
.4byte Move_STRENGTH
.4byte Move_ABSORB
.4byte Move_MEGA_DRAIN
.4byte Move_LEECH_SEED
.4byte Move_GROWTH
.4byte Move_RAZOR_LEAF
.4byte Move_SOLAR_BEAM
.4byte Move_POISON_POWDER
.4byte Move_STUN_SPORE
.4byte Move_SLEEP_POWDER
.4byte Move_PETAL_DANCE
.4byte Move_STRING_SHOT
.4byte Move_DRAGON_RAGE
.4byte Move_FIRE_SPIN
.4byte Move_THUNDER_SHOCK
.4byte Move_THUNDERBOLT
.4byte Move_THUNDER_WAVE
.4byte Move_THUNDER
.4byte Move_ROCK_THROW
.4byte Move_EARTHQUAKE
.4byte Move_FISSURE
.4byte Move_DIG
.4byte Move_TOXIC
.4byte Move_CONFUSION
.4byte Move_PSYCHIC
.4byte Move_HYPNOSIS
.4byte Move_MEDITATE
.4byte Move_AGILITY
.4byte Move_QUICK_ATTACK
.4byte Move_RAGE
.4byte Move_TELEPORT
.4byte Move_NIGHT_SHADE
.4byte Move_MIMIC
.4byte Move_SCREECH
.4byte Move_DOUBLE_TEAM
.4byte Move_RECOVER
.4byte Move_HARDEN
.4byte Move_MINIMIZE
.4byte Move_SMOKESCREEN
.4byte Move_CONFUSE_RAY
.4byte Move_WITHDRAW
.4byte Move_DEFENSE_CURL
.4byte Move_BARRIER
.4byte Move_LIGHT_SCREEN
.4byte Move_HAZE
.4byte Move_REFLECT
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_POUND
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
.4byte Move_SMOG
.4byte Move_SLUDGE
.4byte Move_BONE_CLUB
.4byte Move_FIRE_BLAST
.4byte Move_WATERFALL
.4byte Move_CLAMP
.4byte Move_SWIFT
.4byte Move_SKULL_BASH
.4byte Move_SPIKE_CANNON
.4byte Move_CONSTRICT
.4byte Move_AMNESIA
.4byte Move_KINESIS
.4byte Move_SOFT_BOILED
.4byte Move_HI_JUMP_KICK
.4byte Move_GLARE
.4byte Move_DREAM_EATER
.4byte Move_POISON_GAS
.4byte Move_BARRAGE
.4byte Move_LEECH_LIFE
.4byte Move_LOVELY_KISS
.4byte Move_SKY_ATTACK
.4byte Move_TRANSFORM
.4byte Move_BUBBLE
.4byte Move_DIZZY_PUNCH
.4byte Move_SPORE
.4byte Move_FLASH
.4byte Move_PSYWAVE
.4byte Move_SPLASH
.4byte Move_ACID_ARMOR
.4byte Move_CRABHAMMER
.4byte Move_EXPLOSION
.4byte Move_FURY_SWIPES
.4byte Move_BONEMERANG
.4byte Move_REST
.4byte Move_ROCK_SLIDE
.4byte Move_HYPER_FANG
.4byte Move_SHARPEN
.4byte Move_CONVERSION
.4byte Move_TRI_ATTACK
.4byte Move_SUPER_FANG
.4byte Move_SLASH
.4byte Move_SUBSTITUTE
.4byte Move_STRUGGLE
.4byte Move_SKETCH
.4byte Move_TRIPLE_KICK
.4byte Move_THIEF
.4byte Move_SPIDER_WEB
.4byte Move_MIND_READER
.4byte Move_NIGHTMARE
.4byte Move_FLAME_WHEEL
.4byte Move_SNORE
.4byte Move_CURSE
.4byte Move_FLAIL
.4byte Move_CONVERSION_2
.4byte Move_AEROBLAST
.4byte Move_COTTON_SPORE
.4byte Move_REVERSAL
.4byte Move_SPITE
.4byte Move_POWDER_SNOW
.4byte Move_PROTECT
.4byte Move_MACH_PUNCH
.4byte Move_SCARY_FACE
.4byte Move_FAINT_ATTACK
.4byte Move_SWEET_KISS
.4byte Move_BELLY_DRUM
.4byte Move_SLUDGE_BOMB
.4byte Move_MUD_SLAP
.4byte Move_OCTAZOOKA
.4byte Move_SPIKES
.4byte Move_ZAP_CANNON
.4byte Move_FORESIGHT
.4byte Move_DESTINY_BOND
.4byte Move_PERISH_SONG
.4byte Move_ICY_WIND
.4byte Move_DETECT
.4byte Move_BONE_RUSH
.4byte Move_LOCK_ON
.4byte Move_OUTRAGE
.4byte Move_SANDSTORM
.4byte Move_GIGA_DRAIN
.4byte Move_ENDURE
.4byte Move_CHARM
.4byte Move_ROLLOUT
.4byte Move_FALSE_SWIPE
.4byte Move_SWAGGER
.4byte Move_MILK_DRINK
.4byte Move_SPARK
.4byte Move_FURY_CUTTER
.4byte Move_STEEL_WING
.4byte Move_MEAN_LOOK
.4byte Move_ATTRACT
.4byte Move_SLEEP_TALK
.4byte Move_HEAL_BELL
.4byte Move_RETURN
.4byte Move_PRESENT
.4byte Move_FRUSTRATION
.4byte Move_SAFEGUARD
.4byte Move_PAIN_SPLIT
.4byte Move_SACRED_FIRE
.4byte Move_MAGNITUDE
.4byte Move_DYNAMIC_PUNCH
.4byte Move_MEGAHORN
.4byte Move_DRAGON_BREATH
.4byte Move_BATON_PASS
.4byte Move_ENCORE
.4byte Move_PURSUIT
.4byte Move_RAPID_SPIN
.4byte Move_SWEET_SCENT
.4byte Move_IRON_TAIL
.4byte Move_METAL_CLAW
.4byte Move_VITAL_THROW
.4byte Move_MORNING_SUN
.4byte Move_SYNTHESIS
.4byte Move_MOONLIGHT
.4byte Move_HIDDEN_POWER
.4byte Move_CROSS_CHOP
.4byte Move_TWISTER
.4byte Move_RAIN_DANCE
.4byte Move_SUNNY_DAY
.4byte Move_CRUNCH
.4byte Move_MIRROR_COAT
.4byte Move_PSYCH_UP
.4byte Move_EXTREME_SPEED
.4byte Move_ANCIENT_POWER
.4byte Move_SHADOW_BALL
.4byte Move_FUTURE_SIGHT
.4byte Move_ROCK_SMASH
.4byte Move_WHIRLPOOL
.4byte Move_BEAT_UP
.4byte Move_FAKE_OUT
.4byte Move_UPROAR
.4byte Move_STOCKPILE
.4byte Move_SPIT_UP
.4byte Move_SWALLOW
.4byte Move_HEAT_WAVE
.4byte Move_HAIL
.4byte Move_TORMENT
.4byte Move_FLATTER
.4byte Move_WILL_O_WISP
.4byte Move_MEMENTO
.4byte Move_FACADE
.4byte Move_FOCUS_PUNCH
.4byte Move_SMELLING_SALT
.4byte Move_FOLLOW_ME
.4byte Move_ANCIENT_POWER
.4byte Move_CHARGE
.4byte Move_TAUNT
.4byte Move_HELPING_HAND
.4byte Move_TRICK
.4byte Move_ROLE_PLAY
.4byte Move_WISH
.4byte Move_ASSIST
.4byte Move_INGRAIN
.4byte Move_SUPERPOWER
.4byte Move_MAGIC_COAT
.4byte Move_RECYCLE
.4byte Move_REVENGE
.4byte Move_BRICK_BREAK
.4byte Move_YAWN
.4byte Move_KNOCK_OFF
.4byte Move_ENDEAVOR
.4byte Move_ERUPTION
.4byte Move_SKILL_SWAP
.4byte Move_IMPRISON
.4byte Move_REFRESH
.4byte Move_GRUDGE
.4byte Move_SNATCH
.4byte Move_SECRET_POWER
.4byte Move_DIVE
.4byte Move_ARM_THRUST
.4byte Move_CAMOUFLAGE
.4byte Move_TAIL_GLOW
.4byte Move_LUSTER_PURGE
.4byte Move_MIST_BALL
.4byte Move_FEATHER_DANCE
.4byte Move_TEETER_DANCE
.4byte Move_BLAZE_KICK
.4byte Move_MUD_SPORT
.4byte Move_ICE_BALL
.4byte Move_NEEDLE_ARM
.4byte Move_SLACK_OFF
.4byte Move_HYPER_VOICE
.4byte Move_POISON_FANG
.4byte Move_CRUSH_CLAW
.4byte Move_BLAST_BURN
.4byte Move_HYDRO_CANNON
.4byte Move_METEOR_MASH
.4byte Move_ASTONISH
.4byte Move_WEATHER_BALL
.4byte Move_AROMATHERAPY
.4byte Move_FAKE_TEARS
.4byte Move_AIR_CUTTER
.4byte Move_OVERHEAT
.4byte Move_ODOR_SLEUTH
.4byte Move_ROCK_TOMB
.4byte Move_SILVER_WIND
.4byte Move_METAL_SOUND
.4byte Move_GRASS_WHISTLE
.4byte Move_TICKLE
.4byte Move_COSMIC_POWER
.4byte Move_WATER_SPOUT
.4byte Move_SIGNAL_BEAM
.4byte Move_SHADOW_PUNCH
.4byte Move_EXTRASENSORY
.4byte Move_SKY_UPPERCUT
.4byte Move_SAND_TOMB
.4byte Move_SHEER_COLD
.4byte Move_MUDDY_WATER
.4byte Move_BULLET_SEED
.4byte Move_AERIAL_ACE
.4byte Move_ICICLE_SPEAR
.4byte Move_IRON_DEFENSE
.4byte Move_BLOCK
.4byte Move_HOWL
.4byte Move_DRAGON_CLAW
.4byte Move_FRENZY_PLANT
.4byte Move_BULK_UP
.4byte Move_BOUNCE
.4byte Move_MUD_SHOT
.4byte Move_POISON_TAIL
.4byte Move_COVET
.4byte Move_VOLT_TACKLE
.4byte Move_MAGICAL_LEAF
.4byte Move_WATER_SPORT
.4byte Move_CALM_MIND
.4byte Move_LEAF_BLADE
.4byte Move_DRAGON_DANCE
.4byte Move_ROCK_BLAST
.4byte Move_SHOCK_WAVE
.4byte Move_WATER_PULSE
.4byte Move_DOOM_DESIRE
.4byte Move_PSYCHO_BOOST
.4byte PoundCopy
.align 2
gBattleAnims_StatusConditions:: @ 81C76F8
.4byte StatusCondition_Poison
.4byte StatusCondition_Confusion
.4byte StatusCondition_Burn
.4byte StatusCondition_Love
.4byte StatusCondition_Sleep
.4byte StatusCondition_Paralysis
.4byte StatusCondition_Ice
.4byte StatusCondition_Curse
.4byte StatusCondition_Nightmare
.align 2
gBattleAnims_General:: @ 81C771C
.4byte General_CastformChange
.4byte General_StatsChange
.4byte General_SubstituteFade
.4byte General_SubstituteAppear
.4byte General_PokeblockThrow
.4byte General_ItemKnockoff
.4byte General_TurnTrap
.4byte General_ItemEffect
.4byte General_SmokeballEscape
.4byte General_HangedOn
.4byte General_Rain
.4byte General_Sun
.4byte General_Sandstorm
.4byte General_Hail
.4byte General_LeechSeedDrain
.4byte General_MonHit
.4byte General_ItemSteal
.4byte General_SnatchMove
.4byte General_FutureSightHit
.4byte General_DoomDesireHit
.4byte General_FocusPunchSetUp
.4byte General_IngrainHeal
.4byte General_WishHeal
.align 2
gBattleAnims_Special:: @ 81C7778
.4byte Special_LevelUp
.4byte Special_SwitchOutPlayerMon
.4byte Special_SwitchOutOpponentMon
.4byte Special_BallThrow
.4byte Special_SafariBallThrow
.4byte Special_SubstituteToMon
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
loadsprite 10135
monbg 1
setalpha 12, 8
panse_19 SE_W003, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
wait
clearmonbg 1
blendoff
end
Move_DOUBLE_SLAP: @ 81C77C5
loadsprite 10135
monbg 1
setalpha 12, 8
ifelse _81C77F0, _81C7804
_81C77D6:
createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W003, 63
wait
clearmonbg 1
blendoff
end
_81C77F0:
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, -8, 0, 1, 2
jump _81C77D6
_81C7804:
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 8, 0, 1, 2
jump _81C77D6
Move_POISON_POWDER: @ 81C7818
loadsprite 10065
loadsprite 10150
panse_1C SE_W077, 63, 10, 6
sprite gBattleAnimSpriteTemplate_83D6254, 130, -30, -22, 117, 80, 5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, 10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, -25, -22, 117, 112, 5, 3
pause 15
sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 96, 5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 69, -5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
pause 30
sprite gBattleAnimSpriteTemplate_83D6254, 130, -15, -22, 117, 112, 5, 2
sprite gBattleAnimSpriteTemplate_83D6254, 130, 15, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 96, 7, 2
sprite gBattleAnimSpriteTemplate_83D6254, 130, -5, -22, 117, 90, -8, 0
pause 20
sprite gBattleAnimSpriteTemplate_83D6254, 130, -10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6254, 130, 0, -22, 117, 89, 5, 2
sprite gBattleAnimSpriteTemplate_83D6254, 130, 20, -22, 117, 112, -8, 2
sprite gBattleAnimSpriteTemplate_83D6254, 130, 5, -22, 117, 80, 5, 1
wait
end
Move_STUN_SPORE: @ 81C7949
loadsprite 10068
panse_1C SE_W077, 63, 10, 6
sprite gBattleAnimSpriteTemplate_83D623C, 130, -30, -22, 117, 80, 5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, 10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, -25, -22, 117, 112, 5, 3
pause 15
sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 96, 5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 69, -5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
pause 30
sprite gBattleAnimSpriteTemplate_83D623C, 130, -15, -22, 117, 112, 5, 2
sprite gBattleAnimSpriteTemplate_83D623C, 130, 15, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 96, 7, 2
sprite gBattleAnimSpriteTemplate_83D623C, 130, -5, -22, 117, 90, -8, 0
pause 20
sprite gBattleAnimSpriteTemplate_83D623C, 130, -10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D623C, 130, 0, -22, 117, 89, 5, 2
sprite gBattleAnimSpriteTemplate_83D623C, 130, 20, -22, 117, 112, -8, 2
sprite gBattleAnimSpriteTemplate_83D623C, 130, 5, -22, 117, 80, 5, 1
wait
end
Move_SLEEP_POWDER: @ 81C7A77
loadsprite 10067
panse_1C SE_W077, 63, 10, 6
sprite gBattleAnimSpriteTemplate_83D6224, 130, -30, -22, 117, 80, 5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, 10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, -25, -22, 117, 112, 5, 3
pause 15
sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 96, 5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 69, -5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
pause 30
sprite gBattleAnimSpriteTemplate_83D6224, 130, -15, -22, 117, 112, 5, 2
sprite gBattleAnimSpriteTemplate_83D6224, 130, 15, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 96, 7, 2
sprite gBattleAnimSpriteTemplate_83D6224, 130, -5, -22, 117, 90, -8, 0
pause 20
sprite gBattleAnimSpriteTemplate_83D6224, 130, -10, -22, 117, 80, -5, 1
sprite gBattleAnimSpriteTemplate_83D6224, 130, 0, -22, 117, 89, 5, 2
sprite gBattleAnimSpriteTemplate_83D6224, 130, 20, -22, 117, 112, -8, 2
sprite gBattleAnimSpriteTemplate_83D6224, 130, 5, -22, 117, 80, 5, 1
wait
end
Move_SWIFT: @ 81C7BA5
loadsprite 10174
loadsprite 10135
monbg 3
setalpha 12, 8
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 20, 1
pause 5
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 5, 22, -18, 1
pause 5
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, -10, 22, 15, 1
createtask sub_80A7FA0, 2, 1, 2, 0, 18, 1
createtask sub_80A7FA0, 2, 3, 2, 0, 18, 1
pause 5
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, -20, 1
pause 5
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83D6510, 131, 20, -10, 20, 0, 22, 12, 1
pause 5
wait
clearmonbg 3
blendoff
end
Move_STRENGTH: @ 81C7C5E
loadsprite 10135
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
createtask sub_80A8314, 5, 0, 2, 0, 96, 30
wait
pause 10
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 4
createtask sub_80A8500, 2, 1, 18, 6, 2, 4
pause 4
panse_19 SE_W025B, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 16, 12, 1, 1
pause 4
panse_19 SE_W025B, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -16, -12, 1, 1
pause 4
panse_19 SE_W025B, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 3, 4, 1, 1
wait
createtask sub_80A7FA0, 2, 1, 2, 0, 8, 1
wait
clearmonbg 3
blendoff
end
Move_TACKLE: @ 81C7CF2
loadsprite 10135
monbg 1
setalpha 12, 8
sprite gBattleAnimSpriteTemplate_83C1FB0, 2, 4, 4
pause 6
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 2
createtask sub_80A7E7C, 2, 1, 3, 0, 6, 1
panse_19 SE_W004, 63
wait
clearmonbg 1
blendoff
end
Move_BODY_SLAM: @ 81C7D30
loadsprite 10135
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
sprite gBattleAnimSpriteTemplate_83C1FC8, 2, 6, 1, 0
wait
pause 11
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 26, 0, 0, 5
pause 6
sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
panse_1C SE_W025B, 63, 10, 2
pause 1
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -28, 0, 0, 3
wait
createtask sub_80A8154, 2, 1, 4, 0, 12, 1
wait
pause 10
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 6
pause 5
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 6
wait
clearmonbg 3
blendoff
end
Move_SUPERSONIC: @ 81C7DBD
loadsprite 10163
monbg 2
monbgprio_2A 0
setalpha 12, 8
createtask sub_80A7FA0, 2, 0, 2, 0, 8, 1
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
call _81C7DFB
wait
clearmonbg 2
blendoff
end
_81C7DFB:
panse_19 SE_W048, 192
sprite gBattleAnimSpriteTemplate_83D7534, 130, 16, 0, 0, 0, 30, 0
pause 2
ret
Move_SCREECH: @ 81C7E15
loadsprite 10164
createtask sub_80A7FA0, 2, 0, 3, 0, 2, 1
call _81C7E48
call _81C7E48
pause 16
createtask sub_80A8B88, 5, 0, 6, 2048, 2, 1
wait
end
_81C7E48:
panse_19 SE_W103, 192
sprite gBattleAnimSpriteTemplate_83D754C, 130, 16, 0, 0, 0, 30, 0
pause 2
ret
Move_FLAME_WHEEL: @ 81C7E62
loadsprite 10029
monbg 3
monbgprio_2A 1
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 4
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 8
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 12
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 16
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 20
panse_19 SE_W172, 192
pause 2
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 24
panse_19 SE_W172, 192
wait
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 24, 0, 0, 6
pause 4
createtask sub_80A7E7C, 2, 1, 5, 0, 8, 1
createtask sub_8079790, 3, 1, 31, 12, 1, 1
panse_19 SE_W172B, 63
call _81D11A2
pause 7
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 9
wait
clearmonbg 3
end
Unknown_81C7F4C: @ 81C7F4C
sprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 50
pause 4
ret
Move_PIN_MISSILE: @ 81C7F5C
loadsprite 10161
loadsprite 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W026, 192
sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, -8, -8, 20, -32
pause 15
sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 8, 8, 20, -40
pause 4
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 9
sprite gBattleAnimSpriteTemplate_83DABA4, 2, 20, -8, 0, 0, 20, -32
pause 4
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 14
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
wait
clearmonbg 1
blendoff
end
Move_ICICLE_SPEAR: @ 81C8021
loadsprite 10262
loadsprite 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W196, 192
sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, -8, -8, 20, -32
pause 15
sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 8, 8, 20, -40
pause 4
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, -8, -8, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 9
sprite gBattleAnimSpriteTemplate_83DABBC, 2, 20, -8, 0, 0, 20, -32
pause 4
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 8, 8, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
pause 14
panse_19 SE_W030, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
createtask sub_80A7FA0, 2, 1, 3, 0, 2, 1
wait
clearmonbg 1
blendoff
end
Move_TAKE_DOWN: @ 81C80E6
loadsprite 10135
monbg 3
setalpha 12, 8
panse_19 SE_W036, 192
createtask sub_80A8920, 5, 0, -24, 8, 23, 10, 40, 10
pause 35
sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 10, 0, 0
sprite gBattleAnimSpriteTemplate_83DB4A8, 4, -10, 0, 1, 0
panse_19 SE_W025B, 63
pause 1
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -16, 0, 0, 4
wait
createtask sub_80A8154, 2, 1, 4, 0, 12, 1
wait
pause 2
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
wait
clearmonbg 3
blendoff
end
Move_DOUBLE_EDGE: @ 81C817A
loadsprite 10135
panse_19 SE_W129, 192
sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
wait
pause 10
panse_19 SE_W207, 192
panse_1D SE_W207, 192, 8
createtask sub_80A8500, 2, 0, 18, 6, 2, 4
wait
sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 0, 20, 0, 0, 4
pause 3
wait
panse_19 SE_W025B, 63
sprite gBattleAnimSpriteTemplate_83DB4A8, 132, -10, 0, 1, 0
sprite gBattleAnimSpriteTemplate_83C1FF8, 2, 1, -32, 0, 0, 3
wait
createtask sub_80A8E04, 2, 8, -256, 0, 0
createtask sub_80A8E04, 2, 8, -256, 1, 0
createtask sub_80A8154, 2, 0, 4, 0, 12, 1
createtask sub_80A8154, 2, 1, 4, 0, 12, 1
sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767
wait
createtask sub_80A8E04, 2, 8, -256, 0, 1
createtask sub_80A8E04, 2, 8, -256, 1, 1
wait
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 0, 0, 5
pause 3
sprite gBattleAnimSpriteTemplate_83C1FE0, 2, 1, 0, 7
wait
end
Move_POISON_STING: @ 81C828D
loadsprite 10161
loadsprite 10135
loadsprite 10150
monbg 1
monbgprio_28 1
setalpha 12, 8
panse_19 SE_W013B, 192
sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 0, -8, 0, 20
wait
sprite gBattleAnimSpriteTemplate_83DB4A8, 3, 0, 0, 1, 2
createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
panse_19 SE_W030, 63
wait
call Unknown_81D5F87
wait
clearmonbg 1
blendoff
end
Move_TWINEEDLE: @ 81C82E2
loadsprite 10161
loadsprite 10135
monbg 1
monbgprio_28 1
setalpha 12, 8
panse_1C SE_W013B, 192, 6, 2
sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 10, -4, 0, -4, 20
sprite gBattleAnimSpriteTemplate_83DAB8C, 130, 20, 12, 10, 12, 20
pause 20
createtask sub_80A7FA0, 2, 1, 2, 0, 5, 1
sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 0, -4, 1, 3
panse_1C SE_W030, 63, 5, 2
pause 1
sprite gBattleAnimSpriteTemplate_83DB4C0, 3, 10, 12, 1, 3
wait
clearmonbg 1
blendoff
end
Move_FIRE_BLAST: @ 81C8355
loadsprite 10029
createtask_1F sub_812AF30, 144, 145
call _81C83E9
call _81C83E9
call _81C83E9
pause 24
createtask sub_80E2A38, 10, 1, 3, 0, 8, 0
wait
pause 19
createtask sub_80A7E7C, 2, 1, 5, 0, 20, 1
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
pause 3
call _81C842D
wait
createtask sub_80E2A38, 10, 1, 2, 8, 0, 0
wait
end
_81C83E9:
sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 0
sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 51
sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 102
sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 153
sprite gBattleAnimSpriteTemplate_83D962C, 130, 0, 0, 204
pause 5
ret
_81C842D:
sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 10, 0, -2
sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, -2, 0
sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 13, 2, 0
sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, -2, 2
sprite gBattleAnimSpriteTemplate_83D967C, 130, 0, 0, 15, 2, 2
ret
Move_LEECH_SEED: @ 81C8483
loadsprite 10006
panse_19 SE_W077, 192
sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 0, 24, 35, -32
pause 8
panse_19 SE_W077, 192
sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, -16, 24, 35, -40
pause 8
panse_19 SE_W077, 192
sprite gBattleAnimSpriteTemplate_83D63C8, 130, 15, 0, 16, 24, 35, -37
pause 12
panse_1C SE_W039, 63, 10, 8
wait
end
Move_EMBER: @ 81C84D9
loadsprite 10029
panse_1C SE_W052, 192, 5, 2
sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, -16, 24, 20, 1
pause 4
sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 0, 24, 20, 1
pause 4
sprite gBattleAnimSpriteTemplate_83D95E4, 130, 20, 0, 16, 24, 20, 1
pause 16
panse_19 SE_W172, 63
call _81C8535
call _81C8535
call _81C8535
end
_81C8535:
sprite gBattleAnimSpriteTemplate_83D95FC, 130, -24, 24, 24, 24, 20, 1, 1
pause 4
ret
Move_MEGA_PUNCH: @ 81C854D
loadsprite 10135
loadsprite 10143
monbg 1
pause 2
sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
setalpha 12, 8
panse_19 SE_W025, 63
sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 0, 50
createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
pause 50
call _81C85E9
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
panse_19 SE_W233B, 63
wait
clearmonbg 1
blendoff
pause 2
restorebg
waitbgfadein
end
_81C85E9:
pause 2
createtask sub_80E4200, 2
jumpvareq 7, 1, _81C8620
createtask sub_812C924, 2
jumpvareq 7, 0, _81C8612
jumpvareq 7, 1, _81C8619
_81C8611:
ret
_81C8612:
changebg 4
jump _81C8611
_81C8619:
changebg 5
jump _81C8611
_81C8620:
changebg 6
jump _81C8611
Move_MEGA_KICK: @ 81C8627
loadsprite 10135
loadsprite 10143
monbg 1
pause 2
sprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0
setalpha 12, 8
panse_19 SE_W025, 63
sprite gBattleAnimSpriteTemplate_83DA058, 3, 0, 0, 1, 50
createtask sub_80E2A38, 10, 4, 2, 0, 7, 32767
pause 50
panse_19 SE_W025B, 63
call _81C85E9
sprite gBattleAnimSpriteTemplate_83DB4A8, 2, 0, 0, 1, 0
createtask sub_80A7FA0, 2, 1, 4, 0, 22, 1
createtask sub_80E2A38, 10, 4, 2, 0, 0, 32767
sprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 1, 0, 8, 0, 0
wait
clearmonbg 1
blendoff
pause 2
restorebg
waitbgfadein
end