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demo_utils.js
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/**
* @license
* Copyright 2016 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @namespace */
var ShakaDemoUtils = {};
/**
* @param {shakaAssets.AssetInfo} asset
* @param {shaka.Player} player
*/
ShakaDemoUtils.setupAssetMetadata = function(asset, player) {
var config = /** @type {shakaExtern.PlayerConfiguration} */(
{ drm: {}, manifest: { dash: {} } });
// Add config from this asset.
if (asset.licenseServers)
config.drm.servers = asset.licenseServers;
if (asset.drmCallback)
config.manifest.dash.customScheme = asset.drmCallback;
if (asset.clearKeys)
config.drm.clearKeys = asset.clearKeys;
player.configure(config);
// Configure network filters.
var networkingEngine = player.getNetworkingEngine();
networkingEngine.clearAllRequestFilters();
networkingEngine.clearAllResponseFilters();
if (asset.licenseRequestHeaders) {
var filter = ShakaDemoUtils.addLicenseRequestHeaders_.bind(
null, asset.licenseRequestHeaders);
networkingEngine.registerRequestFilter(filter);
}
if (asset.requestFilter)
networkingEngine.registerRequestFilter(asset.requestFilter);
if (asset.responseFilter)
networkingEngine.registerResponseFilter(asset.responseFilter);
if (asset.extraConfig)
player.configure(/** @type {shakaExtern.PlayerConfiguration} */(
asset.extraConfig));
};
/**
* @param {!Object.<string, string>} headers
* @param {shaka.net.NetworkingEngine.RequestType} requestType
* @param {shakaExtern.Request} request
* @private
*/
ShakaDemoUtils.addLicenseRequestHeaders_ =
function(headers, requestType, request) {
if (requestType != shaka.net.NetworkingEngine.RequestType.LICENSE) return;
// Add these to the existing headers. Do not clobber them!
// For PlayReady, there will already be headers in the request.
for (var k in headers) {
request.headers[k] = headers[k];
}
};