Modified 3DGS rasterization engine for the paper "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields" with DISTWAR(paper here) atomic reduction optimizations. We apply two different DISTWAR optimizations to the backward kernel for gaussian rasterization - serialized atomic reduction SW-S and butterfly atomic reduction SW-B. The modified backward kernels are implemented in cuda_rasterizer/backward.cu.
This is a submodule of a modified 3DGS repository. For detailed instruction on how to enable different DISTWAR optimization modes, please refer to the parent repository.
Default configuration: BW_IMPLEMENTATION=0
BALANCE_THRESHOLD=8
Citation for original 3DGS paper:
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}