api: IBA::make_texture now honors "maketx:threads" hint#5014
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Nearly all IBA functions take an optional nthreads parameter. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec. Then this value is passed to the IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Signed-off-by: Larry Gritz <lg@larrygritz.com>
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Looks alright to me now. Watch out for the clang-format error though.
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad (Kuzmin) Erium <libalias@gmail.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad <shaamaan@gmail.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad (Kuzmin) Erium <libalias@gmail.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad (Kuzmin) Erium <libalias@gmail.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad (Kuzmin) Erium <libalias@gmail.com> Signed-off-by: Vlad <shaamaan@gmail.com>
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…areFoundation#5014) Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads). Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool. Fixes AcademySoftwareFoundation#4254 --------- Signed-off-by: Larry Gritz <lg@larrygritz.com> Signed-off-by: Vlad (Kuzmin) Erium <libalias@gmail.com> Signed-off-by: Vlad <shaamaan@gmail.com>
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Nearly all IBA functions take an optional parameter controlling the threading. But make_texture() did not, so there was no way to control its thread usage (it would always use the default number of threads).
Without changing the call signature or ABI, this patch merely makes make_texture honor any "maketx:threads" hint passed in the config ImageSpec that it already takes to convey all sorts of controls over the texture creation process. Then this value is passed to any IBA functions, use of parallel_image, and anything else in the implementation of make_texture that would end up using the thread pool.
Fixes #4254