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Message.h
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#ifndef SIK_ZAD3_CLIENTSERIALIZATION_H
#define SIK_ZAD3_CLIENTSERIALIZATION_H
#include <map>
#include <memory>
#include <ostream>
#include <set>
#include <utility>
#include <vector>
#include "ByteStream.h"
#include "ClientState.h"
#include "MessageUtils.h"
#include "ServerState.h"
/**
* This is a huge file defining all possible interfaces and
* message types (from client's point of view)
*/
/**
* If a function pointer with given id can't be found by a factory.
* (when some submessage has a wrong id)
*/
class InvalidMessageException : public std::exception {
[[nodiscard]] const char* what() const noexcept override {
return "Invalid message read from buffer";
}
};
/**
* May be needed in the future for setting an interface.
*/
class Message {
public:
virtual ~Message() = default;
};
/**
* Represents a message type that should be able to be serialized.
* get_id() is supposed to return a messages id used to serialize.
*/
class Sendable : public Message {
private:
virtual uint8_t get_id() = 0;
public:
virtual void serialize(ByteStream& os) = 0;
~Sendable() override = default;
};
class Join : public Sendable {
private:
std::string name;
uint8_t get_id() override {
return 0;
}
public:
explicit Join(std::string name) : name(std::move(name)){};
void serialize(ByteStream& os) override {
os << get_id() << name;
}
};
/**
* This is a factory that is supposed to be able to deserialize messages
* of type InputMessage
*/
class InputMessage : public Sendable {
public:
typedef std::shared_ptr<InputMessage> (*InputMessageFactory)(ByteStream&);
static std::map<uint8_t, InputMessageFactory>& input_message_map() {
static auto ans = std::map<uint8_t, InputMessageFactory>();
return ans;
};
/**
* used to populate function ptr map
*/
static void register_to_map(uint8_t key, InputMessageFactory val) {
input_message_map().insert({key, val});
}
static std::shared_ptr<InputMessage> create(ByteStream& rest) {
return deserialize(rest);
}
static std::shared_ptr<InputMessage> deserialize(ByteStream& istr) {
uint8_t c;
istr >> c;
if (!input_message_map().contains(c)) {
throw InvalidMessageException();
}
return input_message_map()[c](istr);
}
};
class PlaceBomb : public InputMessage {
private:
uint8_t get_id() override {
return 1;
}
public:
static std::shared_ptr<InputMessage> create(ByteStream& rest) {
return std::make_shared<PlaceBomb>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit PlaceBomb([[maybe_unused]] ByteStream& rest){};
void serialize(ByteStream& os) override {
os << get_id();
}
};
class PlaceBlock : public InputMessage {
private:
uint8_t get_id() override {
return 2;
}
public:
static std::shared_ptr<InputMessage> create(ByteStream& rest) {
return std::make_shared<PlaceBlock>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit PlaceBlock([[maybe_unused]] ByteStream& rest){};
void serialize(ByteStream& os) override {
os << get_id();
}
};
class Move : public InputMessage {
private:
uint8_t direction;
uint8_t get_id() override {
return 3;
}
public:
static std::shared_ptr<InputMessage> create(ByteStream& rest) {
return std::make_shared<Move>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit Move(ByteStream& rest) : direction(0) {
rest >> direction;
};
void serialize(ByteStream& os) override {
os << get_id() << direction;
}
};
class DrawMessage : public Sendable {};
class Game : public DrawMessage {
private:
std::string server_name;
uint16_t size_x{};
uint16_t size_y{};
uint16_t game_length{};
uint16_t turn{};
std::map<PlayerId, Player> players;
std::map<PlayerId, Position> player_positions;
std::set<Position> blocks;
std::vector<Bomb> bombs;
std::set<Position> explosions;
std::map<PlayerId, Score> scores;
uint8_t get_id() override {
return 1;
}
public:
Game() = default;
explicit Game(const ClientState& c) {
server_name = c.server_name;
size_x = c.size_x;
size_y = c.size_y;
game_length = c.game_length;
turn = c.turn;
players = c.players;
player_positions = c.positions;
blocks = c.blocks;
for (auto [key, val] : c.bombs) {
bombs.push_back(val);
}
explosions = c.explosions;
scores = c.scores;
}
void serialize(ByteStream& os) override {
os << get_id() << server_name << size_x << size_y << game_length << turn
<< players << player_positions << blocks << bombs << explosions
<< scores;
}
};
class Lobby : public DrawMessage {
private:
std::string server_name;
uint8_t players_count{};
uint16_t size_x{};
uint16_t size_y{};
uint16_t game_length{};
uint16_t explosion_radius{};
uint16_t bomb_timer{};
std::map<PlayerId, Player> players;
uint8_t get_id() override {
return 0;
}
public:
Lobby() = default;
explicit Lobby(const ClientState& c) {
server_name = c.server_name;
players_count = c.players_count;
size_x = c.size_x;
size_y = c.size_y;
game_length = c.game_length;
explosion_radius = c.explosion_radius;
bomb_timer = c.bomb_timer;
players = c.players;
};
void serialize(ByteStream& os) override {
os << (uint8_t)0 << server_name << players_count << size_x << size_y
<< game_length << explosion_radius << bomb_timer << players;
}
};
class ServerMessage : public Sendable {
public:
typedef std::shared_ptr<ServerMessage> (*ServerMessageFactory)(ByteStream&);
static std::map<uint8_t, ServerMessageFactory>& server_message_map() {
static auto ans = std::map<uint8_t, ServerMessageFactory>();
return ans;
};
/**
* used to populate function ptr map
*/
static void register_to_map(uint8_t key, ServerMessageFactory val) {
server_message_map().insert({key, val});
}
/**
* True means that state has changed (we should send message to GUI)
*/
virtual bool update_client_state(ClientState& state_to_upd) = 0;
static std::shared_ptr<ServerMessage> deserialize(ByteStream& istr) {
uint8_t c;
istr >> c;
if (!server_message_map().contains(c)) {
throw InvalidMessageException();
}
return server_message_map()[c](istr);
}
~ServerMessage() override = default;
};
class Hello : public ServerMessage {
private:
std::string server_name;
uint8_t players_count{};
uint16_t size_x{};
uint16_t size_y{};
uint16_t game_length{};
uint16_t explosion_radius{};
uint16_t bomb_timer{};
uint8_t get_id() override {
return 0;
}
public:
static std::shared_ptr<ServerMessage> create(ByteStream& rest) {
return std::make_shared<Hello>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit Hello(ByteStream& stream) {
stream >> server_name >> players_count >> size_x >> size_y >> game_length >>
explosion_radius >> bomb_timer;
};
explicit Hello(ServerState& state) {
server_name = state.get_server_name();
players_count = state.get_players_count();
size_x = state.get_size_x();
size_y = state.get_size_y();
game_length = state.get_game_length();
explosion_radius = state.get_explosion_radius();
bomb_timer = state.get_bomb_timer();
};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.server_name = server_name;
state_to_upd.players_count = players_count;
state_to_upd.size_x = size_x;
state_to_upd.size_y = size_y;
state_to_upd.game_length = game_length;
state_to_upd.explosion_radius = explosion_radius;
state_to_upd.bomb_timer = bomb_timer;
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << server_name << players_count << size_x << size_y
<< game_length << explosion_radius << bomb_timer;
}
};
class AcceptedPlayer : public ServerMessage {
private:
PlayerId id{};
Player player;
uint8_t get_id() override {
return 1;
}
public:
static std::shared_ptr<ServerMessage> create(ByteStream& rest) {
return std::make_shared<AcceptedPlayer>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit AcceptedPlayer(ByteStream& stream) {
stream >> id >> player;
};
AcceptedPlayer(PlayerId id, Player player) : id(id), player(std::move(player)){};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.players.insert({id, player});
state_to_upd.scores.insert({id, 0});
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << id << player;
}
};
class GameStarted : public ServerMessage {
private:
std::map<PlayerId, Player> players;
uint8_t get_id() override {
return 2;
}
public:
static std::shared_ptr<ServerMessage> create(ByteStream& rest) {
return std::make_shared<GameStarted>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit GameStarted(ByteStream& stream) {
stream >> players;
};
explicit GameStarted(ServerState& state) {
players = state.get_players();
};
explicit GameStarted(std::map<PlayerId, Player> players_in) {
players = std::move(players_in);
};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.game_on = true;
state_to_upd.players = players;
for (auto& k : players) {
state_to_upd.scores[k.first] = 0;
}
return false;
}
void serialize(ByteStream& os) override {
os << get_id() << players;
}
};
class Event : public ServerMessage {
public:
typedef std::shared_ptr<Event> (*EventMessageFactory)(ByteStream&);
static std::map<uint8_t, EventMessageFactory>& event_message_map() {
static auto ans = std::map<uint8_t, EventMessageFactory>();
return ans;
};
/**
* used to populate function ptr map
*/
static void register_to_map(uint8_t key, EventMessageFactory val) {
event_message_map().insert({key, val});
}
static std::shared_ptr<Event> create(ByteStream& rest) {
return deserialize(rest);
}
static std::shared_ptr<Event> deserialize(ByteStream& istr) {
uint8_t c;
istr >> c;
return event_message_map()[c](istr);
}
};
class BombPlaced : public Event {
private:
BombId id{};
Position position;
uint8_t get_id() override {
return 0;
}
public:
static std::shared_ptr<Event> create(ByteStream& rest) {
return std::make_shared<BombPlaced>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit BombPlaced(ByteStream& stream) {
stream >> id >> position;
};
explicit BombPlaced(BombId id, Position pos) : id(id), position(pos){};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.add_bomb(id, position);
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << id << position;
}
};
class BombExploded : public Event {
private:
BombId id{};
std::vector<PlayerId> robots_destroyed;
std::vector<Position> blocks_destroyed;
uint8_t get_id() override {
return 1;
}
public:
static std::shared_ptr<Event> create(ByteStream& rest) {
return std::make_shared<BombExploded>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit BombExploded(ByteStream& stream) {
stream >> id >> robots_destroyed >> blocks_destroyed;
};
BombExploded(BombId b_id, const std::set<PlayerId>& robots, const std::set<Position>& positions)
: id(b_id), robots_destroyed(robots.begin(), robots.end()),
blocks_destroyed(positions.begin(), positions.end()) {
}
BombExploded() = default;
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.calculate_explosions(state_to_upd.bombs[id].position);
state_to_upd.bombs.erase(id);
for (auto& robotId : robots_destroyed) {
state_to_upd.would_die.insert(robotId);
}
for (auto const& block : blocks_destroyed) {
state_to_upd.blocks_to_destroy.insert(block);
}
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << id << robots_destroyed << blocks_destroyed;
}
};
class PlayerMoved : public Event {
private:
PlayerId id{};
Position position;
uint8_t get_id() override {
return 2;
}
public:
static std::shared_ptr<Event> create(ByteStream& rest) {
return std::make_shared<PlayerMoved>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit PlayerMoved(ByteStream& stream) {
stream >> id >> position;
};
explicit PlayerMoved(PlayerId id, Position pos) : id(id), position(pos){};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.positions[id] = position;
return true;
}
// bool update_server_state(ServerState& state_to_upd) {
// state_to_upd.setPlayerPos(id, position);
// }
void serialize(ByteStream& os) override {
os << get_id() << id << position;
}
};
class BlockPlaced : public Event {
private:
Position position;
uint8_t get_id() override {
return 3;
}
public:
static std::shared_ptr<Event> create(ByteStream& rest) {
return std::make_shared<BlockPlaced>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit BlockPlaced(ByteStream& stream) {
stream >> position;
};
explicit BlockPlaced(Position pos) : position(pos){};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.blocks.insert(position);
return true;
}
// bool update_server_state(ServerState& state_to_upd) {
// state_to_upd.addBlock(position);
// }
void serialize(ByteStream& os) override {
os << get_id() << position;
}
};
class Turn : public ServerMessage {
private:
uint16_t turn{};
std::vector<std::shared_ptr<Event>> events;
uint8_t get_id() override {
return 3;
}
public:
static std::shared_ptr<ServerMessage> create(ByteStream& rest) {
return std::make_shared<Turn>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit Turn(ByteStream& stream) {
stream >> turn;
uint32_t len;
stream >> len;
events.resize(len);
for (size_t i = 0; i < len; ++i) {
events[i] = Event::create(stream);
}
};
explicit Turn(uint16_t turn_id) : turn(turn_id){};
void addEvent(const std::shared_ptr<Event>& ev) {
events.push_back(ev);
}
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.explosions.clear();
state_to_upd.blocks_to_destroy.clear();
state_to_upd.would_die.clear();
state_to_upd.turn = turn;
for (auto& [id, bomb] : state_to_upd.bombs) {
bomb.timer--;
}
for (auto& event : events) {
event->update_client_state(state_to_upd);
}
for (auto id : state_to_upd.would_die) {
state_to_upd.scores[id]++;
}
for (auto destroyed : state_to_upd.blocks_to_destroy) {
state_to_upd.blocks.erase(destroyed);
}
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << turn << (uint32_t)events.size();
for (const auto& event : events) {
event->serialize(os);
}
}
};
class GameEnded : public ServerMessage {
private:
std::map<PlayerId, Score> scores;
uint8_t get_id() override {
return 4;
}
public:
static std::shared_ptr<ServerMessage> create(ByteStream& rest) {
return std::make_shared<GameEnded>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit GameEnded(ByteStream& stream) {
stream >> scores;
};
explicit GameEnded(std::map<PlayerId, Score> scores) {
this->scores = std::move(scores);
};
bool update_client_state(ClientState& state_to_upd) override {
state_to_upd.reset();
return true;
}
void serialize(ByteStream& os) override {
os << get_id() << scores;
}
};
/* May be changed so it is sendable instead of input message */
class ClientMessage : public Message {
public:
typedef std::shared_ptr<ClientMessage> (*ClientMessageFactory)(ByteStream&);
static std::map<uint8_t, ClientMessageFactory>& client_message_map() {
static auto ans = std::map<uint8_t, ClientMessageFactory>();
return ans;
};
/**
* used to populate function ptr map
*/
static void register_to_map(uint8_t key, ClientMessageFactory val) {
client_message_map().insert({key, val});
}
virtual void update_server_state(ServerState& state_to_upd, PlayerId id,
std::shared_ptr<Turn> cur_turn) = 0;
virtual bool try_join([[maybe_unused]] ServerState& state_to_upd,
[[maybe_unused]] std::optional<PlayerId>& player_id,
[[maybe_unused]] std::string address) {
return false;
}
static std::shared_ptr<ClientMessage> deserialize(ByteStream& istr) {
uint8_t c;
istr >> c;
if (!client_message_map().contains(c)) {
throw InvalidMessageException();
}
return client_message_map()[c](istr);
}
virtual bool am_i_join() {
return false;
}
~ClientMessage() override = default;
};
class ClientJoin : public ClientMessage {
private:
std::string name;
public:
static std::shared_ptr<ClientMessage> create(ByteStream& rest) {
return std::make_shared<ClientJoin>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit ClientJoin(ByteStream& stream) {
stream >> name;
};
void update_server_state([[maybe_unused]] ServerState& state_to_upd, [[maybe_unused]] PlayerId id,
[[maybe_unused]] std::shared_ptr<Turn> cur_turn) override {
}
bool try_join(ServerState& state_to_upd, std::optional<PlayerId>& player_id,
std::string address) override {
state_to_upd.try_to_join(player_id, {name, address});
if (player_id) {
return true;
}
return false;
}
bool am_i_join() override {
return true;
}
};
class ClientPlaceBomb : public ClientMessage {
public:
static std::shared_ptr<ClientMessage> create(ByteStream& rest) {
return std::make_shared<ClientPlaceBomb>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit ClientPlaceBomb([[maybe_unused]] ByteStream& stream){};
void update_server_state(ServerState& state_to_upd, PlayerId id,
std::shared_ptr<Turn> cur_turn) override {
uint32_t bomb_id = state_to_upd.place_bomb(state_to_upd.get_player_pos(id));
cur_turn->addEvent(
std::make_shared<BombPlaced>(bomb_id, state_to_upd.get_player_pos(id)));
}
};
class ClientPlaceBlock : public ClientMessage {
public:
static std::shared_ptr<ClientMessage> create(ByteStream& rest) {
return std::make_shared<ClientPlaceBlock>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit ClientPlaceBlock([[maybe_unused]] ByteStream& stream){};
void update_server_state(ServerState& state_to_upd, PlayerId id,
std::shared_ptr<Turn> cur_turn) override {
if (state_to_upd.place_block(state_to_upd.get_player_pos(id))) {
cur_turn->addEvent(
std::make_shared<BlockPlaced>(state_to_upd.get_player_pos(id)));
}
}
};
class ClientMove : public ClientMessage {
private:
uint8_t direction{};
public:
static std::shared_ptr<ClientMessage> create(ByteStream& rest) {
return std::make_shared<ClientMove>(rest);
}
/**
* Constructor that creates the object from a specified bytesream
* (deserializes the message on the go)
*/
explicit ClientMove(ByteStream& stream) {
stream >> direction;
};
void update_server_state(ServerState& state_to_upd, PlayerId id,
std::shared_ptr<Turn> cur_turn) override {
if (state_to_upd.move_player_in_direction(id, direction)) {
cur_turn->addEvent(
std::make_shared<PlayerMoved>(id, state_to_upd.get_player_pos(id)));
}
}
};
/**
* Needs to be called before serialization - it is needed to populate
* factories' function pointer map.
*/
void register_all_client() {
InputMessage::register_to_map(0, PlaceBomb::create);
InputMessage::register_to_map(1, PlaceBlock::create);
InputMessage::register_to_map(2, Move::create);
Event::register_to_map(0, BombPlaced::create);
Event::register_to_map(1, BombExploded::create);
Event::register_to_map(2, PlayerMoved::create);
Event::register_to_map(3, BlockPlaced::create);
ServerMessage::register_to_map(0, Hello::create);
ServerMessage::register_to_map(1, AcceptedPlayer::create);
ServerMessage::register_to_map(2, GameStarted::create);
ServerMessage::register_to_map(3, Turn::create);
ServerMessage::register_to_map(4, GameEnded::create);
}
void register_all_server() {
ClientMessage::register_to_map(0, ClientJoin::create);
ClientMessage::register_to_map(1, ClientPlaceBomb::create);
ClientMessage::register_to_map(2, ClientPlaceBlock::create);
ClientMessage::register_to_map(3, ClientMove::create);
}
#endif // SIK_ZAD3_CLIENTSERIALIZATION_H