AIRKinect Extension is a Native Extension for use with Adobe AIR 3.0. AIRKinect allows AIR developers to tap into the rich experience of the Microsoft Kinect and push interactivity to a new level.
You can find the compiled .ane file in the bin directory of this repository.
##License: Copyright 2012 AS3NUI Licensed under the Apache License, Version 2.0 (the ""License");
You may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0/
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and limitations under the License.
##Requirements:
Actionscript IDE supporting AIR 3.0 projects. (Flash Builder 4.6, IntelliJ, FDT, ...)
###Windows:
####MS SDK version: (airkinect-2-core-mssdk.ane)
- Install Microsoft Kinect SDK: http://kinectforwindows.org/
- That's it
####OpenNI version: (airkinect-2-core-openni.ane)
You can use the instructions "Install OpenNI,NITE and the Sensor Driver" of the SimpleOpenNI project to get OpenNI up and running on your windows 7 machine: http://code.google.com/p/simple-openni/wiki/Installation#Windows. Make sure you install the 32-bit version. AIRKinect does not work with the 64-bit version.
###OSX 10.6+:
You can use the instructions "Install OpenNI the short way" of the SimpleOpenNI project to get OpenNI up and running on your OSX machine: http://code.google.com/p/simple-openni/wiki/Installation#OSX.
##Building Your Own ANE:
If you want to build your own ANE, there are ant build scripts in the build directory of this repository. You will need to modify the build.properties file with your own settings.
Note that if you want a cross-platform ane file (windows & OSX), you will need to execute the ant build script on OSX. Creating the ANE on windows results in an ANE file that will only work on windows.