BINKA/RADA audio format are now supported #422
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You can now listen and save both .BINKA and .RADA audio format files as long as you have the BINKA or RADA decoder in your .data folder corresponding to your sound audio format binkadec.zip radadec.exe |
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Hi - thanks very much for this - really helpful. I've come across this audio compression in Unreal Engine 5.2 and this binkadec won't convert to WAV (normal Binka encoded files can be converted no problem) BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_00483224128 Have you seen this / any idea on whether it is convertable? |
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Hey, where can i find the "Rada" plug in for the audio in Fmodel, when i try to play something i get the error [WRN] Unsupported audio format 'RADA' please would someone kindly assist me please i cant locate the codecs/plug in. |
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https://www.virustotal.com/gui/file/c85f3bdf6a682e3bbc134931a62f92fed309b89781a68b8799183eb870360589 |
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Just as a heads up to those who might wonder, the .binka -> wav conversion appears to fail if the filename has special characters in it, i.e. is chinese. I can get every audio file in that project working except the chinese-named files. If you're trying to listen to audio like that, you might be out of luck for now. |
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vgmstream/vgmstream#1261
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