l4d2_item_hint
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When using 'Look' in vocalize menu, print corresponding item to chat area and make item glow or create spot marker/infeced maker like back 4 blood. -ChangeLog- //fdxx, BHaType @ 2021 //Harry @ 2022 v2.3 AlliedModders Post: https://forums.alliedmods.net/showpost.php?p=2765332&postcount=30 -Add all gun weapons, melee weapons, minigun, ammo and items. -Add cooldown. -Add Item Glow, everyone can see the item through wall. -Add sound. -Fixes custom vocalizers that uses SmartLook with capitals. -Add Spot Marker, using 'Look' in vocalize menu to mark the area. -Add Infected Marker, using 'Look' in vocalize menu to mark the infected. -Add Instructor hint, display instructor hint on Spot Marker/Item Hint (player must Enabled GAME INSTRUCTOR, in ESC -> Options -> Multiplayer, or they can't see) (DO NOT modify convar "sv_gameinstructor_disable this force all clients to disable their game instructors. -marker priority: Infected maker > Item hint > Spot marker v0.2 -Original Post: https://forums.alliedmods.net/showthread.php?t=333669 -Known Issue- 1. Hats and others attaching stuff to players could block the players "use" function, which makes you unable to use 'look' item hint. (Install Use Priority Patch plugin to fix: https://forums.alliedmods.net/showthread.php?t=327511) -Convars- cfg\sourcemod\l4d2_item_hint.cfg // ---Item Hint--- // Cold Down Time in seconds a player can use 'Look' Item Hint again. l4d2_item_hint_cooldown_time "1.0" // How close can a player use 'Look' item hint. l4d2_item_hint_use_range "150" // Item Hint Sound. (relative to to sound/, Empty = OFF) l4d2_item_hint_use_sound "buttons/blip1.wav" // Changes how Item Hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_item_hint_announce_type "1" // Item Glow Time. l4d2_item_hint_glow_timer "10.0" // Item Glow Range. l4d2_item_hint_glow_range "800" // Item Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Item Glow) l4d2_item_hint_glow_color "0 255 255" // If 1, Create instructor hint on marked item. l4d2_item_instructorhint_enable "1" // Instructor hint color on marked item. l4d2_item_instructorhint_color "0 255 255" //Instructor icon name on marked item. (For more icons: https://developer.valvesoftware.com/wiki/Env_instructor_hint) l4d2_item_instructorhint_icon "icon_interact" // ---Spot Marker--- // Cold Down Time in seconds a player can use 'Look' Spot Marker again. l4d2_spot_marker_cooldown_time "2.5" // How far away can a player use 'Look' Spot Marker. l4d2_spot_marker_use_range "1800" // Spot Marker Sound. (relative to to sound/, Empty = OFF) l4d2_spot_marker_use_sound "buttons/blip1.wav" // Spot Marker Duration. l4d2_spot_marker_duration "10.0" // Spot Marker Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Spot Marker) l4d2_spot_marker_color "200 200 200" // Spot Marker Sprite model. (Empty=Disable) l4d2_spot_marker_sprite_model "materials/vgui/icon_arrow_down.vmt" // If 1, Create instructor hint on Spot Marker. l4d2_spot_marker_instructorhint_enable "1" // Instructor hint color on Spot Marker. l4d2_spot_marker_instructorhint_color "200 200 200" // Instructor icon name on Spot Marker. l4d2_spot_marker_instructorhint_icon "icon_info" // ---Infected Marker--- // Cold Down Time in seconds a player can use 'Look' Infected Marker again. l4d2_infected_marker_cooldown_time "0.25" // How far away can a player use 'Look' Infected Marker. l4d2_infected_marker_use_range "1800" // Infected Marker Sound. (relative to to sound/, Empty = OFF) l4d2_infected_marker_use_sound "items/suitchargeok1.wav" // Changes how infected marker hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_infected_marker_announce_type "1" // Infected Marker Glow Time. l4d2_infected_marker_glow_timer "10.0" // Infected Marker Glow Rang l4d2_infected_marker_glow_range "2500" // Infected Marker Glow Color, Three values between 0-255 separated by spaces. (Empty = Disable Infected Marker) l4d2_infected_marker_glow_color "255 120 203" // If 1, Enable 'Look' Infected Marker on witch. l4d2_infected_marker_witch_enable "1" -Commands- None