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Users wish to place a custom 3d scanned guassian splat in a 3DStreet scene.
What is blocking?
3DStreet uses log depth buffer = true to prevent flickering (z-fighting) on street lane striping, street stencils, distant 3dtiles, and other 3d models
Disable logdepthbuffer for a specific url such as 3dstreet.app/splats/ --> instruct user to use that URL. Downside is that street geometry and 3dtiles may have z-fighting, multiple URLs are complicated to handle, etc.
Users wish to place a custom 3d scanned guassian splat in a 3DStreet scene.
What is blocking?
Issue: 3DStreet/aframe-gaussian-splatting#2
What have I tried?
What else can we try?
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