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An environment for runtime hooking/code patching within Super Smash Bros Ultimate

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Skyline

An environment for linking, runtime hooking and code patching in Switch games. This fork is a temporary template as an interim until Skyline base and its plugin loading is more mature.

Contributors

This project is derived from OdysseyReversed and Starlight

Credits

  • devkitA64
  • libnx - switch build rules

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An environment for runtime hooking/code patching within Super Smash Bros Ultimate

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  • C++ 58.4%
  • C 34.0%
  • Python 2.9%
  • Assembly 2.9%
  • Makefile 1.8%