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socket_tunnel_connection.h
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_
#define COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_
#include <deque>
#include <string>
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
namespace net {
class DrainableIOBuffer;
class GrowableIOBuffer;
class IOBufferWithSize;
class StreamSocket;
}
namespace devtools_bridge {
/**
* Abstract base class for SocketTunnelServer/Client connection.
*
* Connection binds a pair of net::StreamSocket (or alike) through
* a data channel. SocketTunnel may handle up to kMaxConnectionCount
* simultaneous connection (DevTools can keep ~10 connection;
* other connections hang in unopened state; additional connections
* could help to deal with data channel latency).
*
* Client should create net::StreamListenSocket (or logical equivalent)
* and listen for incoming connection. When one comes it sends CLIENT_OPEN
* packet to the server.
*
* Server transforms client's packet to calls of net::StreamSocket. On
* CLIENT_OPEN it creates a socket and connects. If connection succeeds
* it sends back SERVER_OPEN_ACK. If it fails it sends SERVER_CLOSE.
*
* After SERVER_OPEN_ACK server may send SERVER_CLOSE any time (if the socket
* it connects to has closed on another side). If client closes the connection
* sending CLIENT_CLOSE server acknowledges it by sending SERVER_CLOSE.
* Client may reuse connection ID once it received SERVER_CLOSE (because
* data channel is ordered and reliable).
*/
class SocketTunnelConnection {
public:
enum ClientOpCode {
CLIENT_OPEN = 0,
CLIENT_CLOSE = 1
};
enum ServerOpCode {
SERVER_OPEN_ACK = 0,
SERVER_CLOSE = 1
};
static const int kMaxConnectionCount = 64;
static const int kMaxPacketSizeBytes = 1024 * 4;
static const int kControlPacketSizeBytes = 3;
static const int kControlConnectionId = 0;
static const int kMinConnectionId = 1;
static const int kMaxConnectionId =
kMinConnectionId + kMaxConnectionCount - 1;
void Write(scoped_refptr<net::IOBufferWithSize> chunk);
void ReadNextChunk();
protected:
SocketTunnelConnection(int index);
~SocketTunnelConnection();
const int index_;
// |buffer| length must be kControlPacketSizeBytes.
void BuildControlPacket(char* buffer, int op_code);
virtual net::StreamSocket* socket() = 0;
virtual void OnDataPacketRead(const void* data, size_t length) = 0;
virtual void OnReadError(int error) = 0;
private:
void WriteCurrent();
void OnWriteComplete(int result);
void OnReadComplete(int result);
std::deque<scoped_refptr<net::IOBufferWithSize> > buffer_;
scoped_refptr<net::DrainableIOBuffer> current_;
scoped_refptr<net::GrowableIOBuffer> read_buffer_;
DISALLOW_COPY_AND_ASSIGN(SocketTunnelConnection);
};
} // namespace devtools_bridge
#endif // COMPONENTS_DEVTOOLS_BRIDGE_SOCKET_TUNNEL_CONNECTION_H_