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Copy pathmain.lua
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159 lines (134 loc) · 4.26 KB
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require'Zenitha'
CLR.installNumLiteral('RGB9')
RGB9=CLR.installNumLiteral('RGB9',true)
RGBA9=CLR.installNumLiteral('RGBA9',true)
UTIL.time("Load Zenitha",true)
--------------------------------------------------------------
love.audio.setVolume(0)
ZENITHA.setAppInfo("Techmino-Bootcamp",require'version'.appVer)
ZENITHA.setFirstScene('home')
ZENITHA.setMainLoopSpeed(120)
ZENITHA.setUpdateRate(100)
ZENITHA.setRenderRate(75)
ZENITHA.setCleanCanvas(false)
STRING.install()
love.keyboard.setTextInput(false)
SCR.setSize(1600,1000)
BGM.setMaxSources(6)
BGM.load{}
SFX.load{}
FONT.load('norm','assets/RHDisplayGalaxy-Medium.otf')
FONT.setDefaultFont('norm')
Text=nil ---@type Techmino.I18N
LANG.add{
en='assets/language/lang_en.lua',
zh='assets/language/lang_zh.lua',
}
LANG.setDefault('en')
local _keyDown_orig=ZENITHA.globalEvent.keyDown
local _setDebugMode_orig=ZENITHA.setDebugMode
function ZENITHA.setDebugMode(m) if m==false or m==1 then _setDebugMode_orig(m) end end
function ZENITHA.globalEvent.keyDown(key,isRep)
if _keyDown_orig(key,isRep) then return true end
if not isRep then
if key=='f11' then
CONF.system.fullscreen=not CONF.system.fullscreen
SaveConf()
return true
end
end
end
ZENITHA.globalEvent.drawCursor=NULL
ZENITHA.globalEvent.clickFX=NULL
UTIL.time("Config Zenitha",true)
--------------------------------------------------------------
TEX=require'assets.texture'
KEYMAP=require'assets.keymap'
CONF=require'assets.config'
require'assets.gamefunc'
GAME=require'ZTC'
SKIN=require'assets.skin'
---@type Map<Techmino.keymapAction[]>
KM={}
KM.game=KEYMAP.new{
{act='moveLeft', keys={'left'}},
{act='moveRight',keys={'right'}},
{act='rotateCW', keys={'up'}},
{act='rotateCCW',keys={'down'}},
{act='rotate180',keys={}},
{act='softDrop', keys={'x'}},
{act='hardDrop', keys={'z'}},
{act='holdPiece',keys={'space'}},
{act='func1', keys={'a'}},
{act='func2', keys={'s'}},
}
KM.sys=KEYMAP.new{
{act='restart',keys={'r'}},
{act='back', keys={'escape'}},
}
KeyAlias=setmetatable({
space='Space',
backspace='BS',
escape='Esc',
scrolllock='ScrLk',
capslock='CapLk',
numlock='NumLk',
},{__index=function(_,k) return tostring(k):upper() end})
UTIL.time("Load modules",true)
--------------------------------------------------------------
CornerButtonX={120,320,520,720,920}
BackButtonBR=WIDGET.new{type='button',pos={1,1},x=-CornerButtonX[1],y=-80,w=140,h=80,text=LANG'back',onClick=WIDGET.c_backScn()}
WIDGET.setDefaultOption{
button={
fontSize=40,
},
}
UTIL.time("Init widget",true)
--------------------------------------------------------------
FILE.createDirectory('conf')
do
-- Load setting file
local setFile=FILE.safeLoad('conf/config','-json') or {}
setFile._system,setFile.system=setFile.system,nil
TABLE.update(CONF,setFile)
-- Trigger all setting-triggers
for k,v in next,CONF._system do
CONF._system[k]=nil
CONF.system[k]=v
end
end
-- Load keymap
local keys=FILE.safeLoad('conf/keymap','-json')
if keys then
KM.game:import(keys['game'])
KM.sys:import(keys['sys'])
end
---@type table<string, love.Shader>
SHADER={}
for _,v in next,love.filesystem.getDirectoryItems('assets/shader') do
if FILE.isSafe('assets/shader/'..v) then
local name=v:sub(1,-6)
local suc,res=pcall(love.graphics.newShader,'assets/shader/'..name..'.hlsl')
SHADER[name]=suc and res or error("Err in compiling Shader '"..name.."': "..tostring(res))
end
end
for _,v in next,love.filesystem.getDirectoryItems('assets/background') do
if FILE.isSafe('assets/background/'..v) and v:sub(-3)=='lua' then
local name=v:sub(1,-5)
BG.add(name,FILE.load('assets/background/'..v,'-lua'))
end
end
BG.setDefault('matrix')
BG.set()
for _,v in next,love.filesystem.getDirectoryItems('assets/scene') do
if FILE.isSafe('assets/scene/'..v) then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,FILE.load('assets/scene/'..v,'-lua'))
end
end
SKIN.add('brik_template',FILE.load('assets/skin/template.lua','-lua'))
GAME.addMode('train','assets/mode/train.lua')
GAME.addMode('sprint','assets/mode/sprint.lua')
UTIL.time("Load Data",true)
UTIL.showTimeLog()
-- require("Zenitha.compile")()