fix(engine): Added extra logic to safeguard devs from resurrecting stale Locs #1467
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Very small fix that should have been addressed in the last PR
Adding a static loc, deleting it, and then changing it would bring it back to life before this PR. This is an issue because a dynamic loc gets removed from the Zone when deleting (unlike a static Loc). Now, the
loc_change
just gets discarded via an early return 🤷