Skip to content
This repository was archived by the owner on Oct 14, 2025. It is now read-only.

Conversation

@tannerdino
Copy link
Collaborator

fixes #997

  • 1x1 npc pathing (unchanged):
2024-11-14.15-37-45.mp4
  • big npc pathing:
2024-11-14.15-29-48.mp4
  • big npc pathing in zigzag pattern:
2024-11-14.15-33-07.mp4
  • corner safespotting still exists
2024-11-14.15-50-53.mp4
  • npcs still dance whilst under target
2024-11-14.15-49-15.mp4

@Pazaz Pazaz merged commit c18907e into 2004Scape:main Nov 16, 2024
5 checks passed
Pazaz added a commit that referenced this pull request Nov 16, 2024
We've reached 1000 PRs! Sincerest appreciation to all contributors that
are working on this.

## Content Changes

### Features

* #968
* #991

### Fixes

* #989
* #990
* #998
* #1000
* #1003

## Engine Changes

### Features

* #992
* #994
* #996
* #1001
* Automatic image quantization. We use the original packed sprites, so
this code only runs when custom images are added to the data folder.

### Fixes

* #993
* #995
* #1002
* Jagfile decompression could fail using standard libbz2 due to a
packing oversight. The client was unaffected.
* Removed quotes from constants referenced in scripts.
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Pre-2006 videos show NPC's only moving cardinally when pathing towards target

3 participants