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Hi @Wurnace .I recently changed the way I do it. I compile a dll file and import it into Unity. Once imported, Unity recognizes the component and allows it to be attached to GameObjects. To import the dll it's better if you download my toolkit modified repo. it's the same as the oficial, but a added more scripts to prevent errors when you import dlls |
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I would just like to know how on earth you were able to add a custom script that isn't already provided to the base game, I've tried everything but I can't seem to get it to work!
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