3D Version Of Popular FNAF (Open Source & License-Free) Horror Game Made With Unity
In fact, it is not a complete project. According to my plan It was a commercial project and I were plannin to sell it. However, with FNAF owners copyright permissions It went wrong. I force the limits and talked with some authorities of Clickteam LLC because it was a very big and future calming project. After that I came to the conclusion that I could not publish my game commercially. As a result, I added the last features that need to be added to the game quickly and shared it publicly in an open source way. Enjoy it! If there are new features you would like added, please contribute to our open source shared project. Help/support is done through our Discord server.
Free FPS-Hand's by Askasknot on Sketchfab
FNaF 1 Endoskeleton by DillonXtrullier_21 on Sketchfab
RynFox FNAF 1 Freddy Vlast by HarrisonHag1 on Sketchfab
FNaF Chica by turtlezpower on Sketchfab
Bonnie Five Night's At Freddy's: Help Wanted by RandomFnafUserlol on Sketchfab
Fairy Lights by Diego T. Yamaguchi on Sketchfab
Pretty simple discoball by pan.stasian on Sketchfab
Party Hat v2 by Glitch5970 on Sketchfab
Party Balloons by nathaniel13 on Sketchfab
Globo fiesta by Andres Zuluaga on Sketchfab
Carousel by Tomas Rubianes on Sketchfab
Funko Freddy Plush Made In Paint 3D by ElectricRay on Sketchfab
Industrial Lamp 01 (Mobile) by Juan Milanese on Sketchfab
FNAF Heads by JackAttack1U on Sketchfab
Voice Recorder by Zack_Taylor on Sketchfab
Duct Tape by Andough on Sketchfab
Gas Stove by Francesco Coldesina on Sketchfab
FNAF 1 Wall Texture by Lucus Mona Maddison from Pinterest
Five Fonts at Freddy's by HaydieBoBotv from daFont
FNAF HW Pack by Ultra Animatiøn Channel from YouTube
Toilets Texture by Jose Dinis from Pinterest
Old Deck Wood Texture from TextureBox
Brown Wooden Surface by FWStudio from Pexels
Blood Effect 1 from FootageCrate
Blood Effect 2 from FootageCrate
Blood Effect 3 from FootageCrate
Blood Effect 4 from Freepikpsd
Dead Screen Blood Effect by Vectonauta from FreePik(https://www.freepik.com)
Cobweb by Freepik from Pinterest
Floating Stars from FlyClipArt
Public Pixel Font by GGBotNet from FontSpace
a Anak Cute Font by wepfont from FontSpace
a Angkanya Sebelas Font by wepfont from FontSpace
TV Static Noise Animation Frames by yube07 from YouTube
Pure Pink Noise by lumokinesis from YouTube
Hearing Test by HearculesApp from YouTube
Current 93 - I Have a Special Plan for This World (2000) by lazarettwagen from YouTube
Five Nights at Freddy's ALL sounds in game by Greytezi from YouTube
Jumpscare Sound Effect by Sound Effect Database from YouTube
Changing Camera Sound from FNAF by TCB_Cuddles from YouTube
Door Open and Close Sound Effects by GamingSoundEffects from YouTube
FNAF 2 - Victory 6 AM by Luckando47 from YouTube
- We paid as much attention as possible to the licensing of the assets we use and tried to make sure that its allowed for commercial/personal use.
- All the codes used on this project is unique and not taken from any source.
- Character animations made with Mixamo.com
If I were to starting the development of this game right now, I would not have developed it at all, because all the effort spent on the game could not reach its original purpose due to copyrights. It wasn't bad because I got even better in Unity. During this development process, I found that a simple game engine like Unity was also insufficient to manage somewhat complex content. 2D games are easily developed in Unity and there is not much difficulty. However, when it comes to 3D, you will notice deficiencies in various aspects, both graphics and optimization, compared to a game engine such as Unreal Engine. Unity is a good software for the mobile game industry. It is mobile friendly with its default not overly high graphics. In addition, the use of the game engine is not overly difficult. However, a lot of things on Unity reduces performance and create serious differences in FPS values. From now on I recommend using Unity for making simpler games and making more complex games in a game engine like Unreal Engine.
In brief, use Unity for making simple games and Unreal for advanced ones like open world games.
If the project had continued, the stage curtains would have had a clouch physics instead of a static mesh, which would have made them look more realistic. There would be levels of difficulty and as the number of nights progressed increases the number of animatronics active would change, the length of the night would get longer so the player had more time to find the mysteries hidden inside the map. When the game was first started, there would be a tutorial that taughts the controls. Some bugs would have been fixed and the animatronics coming to the security gate would have made wait instead of animating walking towards the gate.
Since the project got it's popularity higher and more people started to get interested I decided to restrict licensing rights just a little bit. I will be using Creative Commons BY. Only thing it requires is crediting the developer which is being me, named under "0rbianta". Still taking care of making the project and development as free as possible so no need to worry about legal state. Thanks for being interested to all respectful developers who taking care of licensing.
A copy of the license included on license.txt file
Who wouldn't want to be an FNAF developer? So socialize and get support on our Discord channel and bring a new level to FNAF games with the ready-made codes and resources we have shared! Join Our Discord Server by Clicking Here!