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Changing color in the material on runtime won't work #43

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benzsuankularb opened this issue Mar 14, 2024 · 1 comment
Open

Changing color in the material on runtime won't work #43

benzsuankularb opened this issue Mar 14, 2024 · 1 comment
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@benzsuankularb
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Changing "color" in the material on runtime won't work.

It seems like propsPrimitive didn't have color property inherited from Material class.
(https://github.com/0beqz/realism-effects/blob/main/src/gbuffer/material/GBufferMaterial.js)

let props = Object.keys(gBufferMaterial)

props = props.filter(
	key => !key.startsWith("_") && !key.startsWith("is") && key !== "uuid" && key !== "type" && key !== "transparent"
)

const propsPrimitive = props.filter(
	key => typeof gBufferMaterial[key] === "string" || typeof gBufferMaterial[key] === "number"
)
@0beqz
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0beqz commented Apr 5, 2024

Thanks for the reporting, I'll look into fixing it.

@0beqz 0beqz added the bug Something isn't working label Apr 5, 2024
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