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Changing "color" in the material on runtime won't work.
It seems like propsPrimitive didn't have color property inherited from Material class. (https://github.com/0beqz/realism-effects/blob/main/src/gbuffer/material/GBufferMaterial.js)
propsPrimitive
Material
let props = Object.keys(gBufferMaterial) props = props.filter( key => !key.startsWith("_") && !key.startsWith("is") && key !== "uuid" && key !== "type" && key !== "transparent" ) const propsPrimitive = props.filter( key => typeof gBufferMaterial[key] === "string" || typeof gBufferMaterial[key] === "number" )
The text was updated successfully, but these errors were encountered:
Thanks for the reporting, I'll look into fixing it.
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Changing "color" in the material on runtime won't work.
It seems like
propsPrimitive
didn't have color property inherited fromMaterial
class.(https://github.com/0beqz/realism-effects/blob/main/src/gbuffer/material/GBufferMaterial.js)
The text was updated successfully, but these errors were encountered: