This Markdown file outlines the future plans for the Heleris FW framework.
The resource loading system is crucial for handling textures, sounds, models, and other assets efficiently.
- HRSContentLoader: Manages general resource loading information.
- HRSTexture: Represents a 2D texture.
- HRSSound: Represents a sound.
The graphics system is planned as follows:
- HRSRender: Provides quick initialization of graphics settings, offering flexibility as a utility.
- HRSShaderProgram: Facilitates the rapid creation of shader programs.
- HRSShader: Supports the rapid creation of individual shaders.
- HRSRenderBatch: Implements a content design system that allows a bit of flexibility with a easy-to-use way to draw.
This framework aims to balance speed and flexibility in graphical operations, offering robust tools for application development.